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  1. setInitiallyUnownedClassDispatchPropertiesChanged :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassDispatchPropertiesChangedFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “dispatch_properties_changed” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #dispatchPropertiesChanged := value ]
    

  2. setInitiallyUnownedClassDispose :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassDisposeFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “dispose” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #dispose := value ]
    

  3. setInitiallyUnownedClassFinalize :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassFinalizeFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “finalize” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #finalize := value ]
    

  4. setInitiallyUnownedClassGetProperty :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassGetPropertyFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “get_property” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #getProperty := value ]
    

  5. setInitiallyUnownedClassNotify :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassNotifyFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “notify” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #notify := value ]
    

  6. setInitiallyUnownedClassSetProperty :: MonadIO m => InitiallyUnownedClass -> FunPtr C_InitiallyUnownedClassSetPropertyFieldCallback -> m ()

    gi-gobject GI.GObject.Structs.InitiallyUnownedClass

    Set the value of the “set_property” field. When overloading is enabled, this is equivalent to

    set initiallyUnownedClass [ #setProperty := value ]
    

  7. objectClassInstallProperty :: (HasCallStack, MonadIO m) => ObjectClass -> Word32 -> GParamSpec -> m ()

    gi-gobject GI.GObject.Structs.ObjectClass

    Installs a new property. All properties should be installed during the class initializer. It is possible to install properties after that, but doing so is not recommend, and specifically, is not guaranteed to be thread-safe vs. use of properties on the same type on other threads. Note that it is possible to redefine a property in a derived class, by installing a property with the same name. This can be useful at times, e.g. to change the range of allowed values or the default value.

  8. getParamSpecTypeInfoNPreallocs :: MonadIO m => ParamSpecTypeInfo -> m Word16

    gi-gobject GI.GObject.Structs.ParamSpecTypeInfo

    Get the value of the “n_preallocs” field. When overloading is enabled, this is equivalent to

    get paramSpecTypeInfo #nPreallocs
    

  9. setParamSpecTypeInfoNPreallocs :: MonadIO m => ParamSpecTypeInfo -> Word16 -> m ()

    gi-gobject GI.GObject.Structs.ParamSpecTypeInfo

    Set the value of the “n_preallocs” field. When overloading is enabled, this is equivalent to

    set paramSpecTypeInfo [ #nPreallocs := value ]
    

  10. getTypeInfoNPreallocs :: MonadIO m => TypeInfo -> m Word16

    gi-gobject GI.GObject.Structs.TypeInfo

    Get the value of the “n_preallocs” field. When overloading is enabled, this is equivalent to

    get typeInfo #nPreallocs
    

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