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Within LTS Haskell 24.51 (ghc-9.10.3)

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  1. setAdjustmentStepIncrement :: (MonadIO m, IsAdjustment o) => o -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Set the value of the “step-increment” property. When overloading is enabled, this is equivalent to

    set adjustment [ #stepIncrement := value ]
    

  2. setAdjustmentUpper :: (MonadIO m, IsAdjustment o) => o -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Set the value of the “upper” property. When overloading is enabled, this is equivalent to

    set adjustment [ #upper := value ]
    

  3. setAdjustmentValue :: (MonadIO m, IsAdjustment o) => o -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Set the value of the “value” property. When overloading is enabled, this is equivalent to

    set adjustment [ #value := value ]
    

  4. toAdjustment :: (MonadIO m, IsAdjustment o) => o -> m Adjustment

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Cast to Adjustment, for types for which this is known to be safe. For general casts, use castTo.

  5. clearCellRendererSpinAdjustment :: (MonadIO m, IsCellRendererSpin o) => o -> m ()

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Set the value of the “adjustment” property to Nothing. When overloading is enabled, this is equivalent to

    clear #adjustment
    

  6. constructCellRendererSpinAdjustment :: (IsCellRendererSpin o, MonadIO m, IsAdjustment a) => a -> m (GValueConstruct o)

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Construct a GValueConstruct with valid value for the “adjustment” property. This is rarely needed directly, but it is used by new.

  7. getCellRendererSpinAdjustment :: (MonadIO m, IsCellRendererSpin o) => o -> m (Maybe Adjustment)

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Get the value of the “adjustment” property. When overloading is enabled, this is equivalent to

    get cellRendererSpin #adjustment
    

  8. setCellRendererSpinAdjustment :: (MonadIO m, IsCellRendererSpin o, IsAdjustment a) => o -> a -> m ()

    gi-gtk4 GI.Gtk.Objects.CellRendererSpin

    Set the value of the “adjustment” property. When overloading is enabled, this is equivalent to

    set cellRendererSpin [ #adjustment := value ]
    

  9. flowBoxSetHadjustment :: (HasCallStack, MonadIO m, IsFlowBox a, IsAdjustment b) => a -> b -> m ()

    gi-gtk4 GI.Gtk.Objects.FlowBox

    Hooks up an adjustment to focus handling in box. The adjustment is also used for autoscrolling during rubberband selection. See scrolledWindowGetHadjustment for a typical way of obtaining the adjustment, and flowBoxSetVadjustment for setting the vertical adjustment. The adjustments have to be in pixel units and in the same coordinate system as the allocation for immediate children of the box.

  10. flowBoxSetVadjustment :: (HasCallStack, MonadIO m, IsFlowBox a, IsAdjustment b) => a -> b -> m ()

    gi-gtk4 GI.Gtk.Objects.FlowBox

    Hooks up an adjustment to focus handling in box. The adjustment is also used for autoscrolling during rubberband selection. See scrolledWindowGetVadjustment for a typical way of obtaining the adjustment, and flowBoxSetHadjustment for setting the horizontal adjustment. The adjustments have to be in pixel units and in the same coordinate system as the allocation for immediate children of the box.

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