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Within LTS Haskell 24.52 (ghc-9.10.3)

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  1. sRGB24read :: (Ord b, Floating b) => String -> Colour b

    colour Data.Colour.SRGB

    Read a colour in hexadecimal form, e.g. "#00aaff" or "00aaff"

  2. sRGB24reads :: (Ord b, Floating b) => ReadS (Colour b)

    colour Data.Colour.SRGB

    Read a colour in hexadecimal form, e.g. "#00aaff" or "00aaff"

  3. class YesodBreadcrumbs site

    yesod-core Yesod.Core

    A type-safe, concise method of creating breadcrumbs for pages. For each resource, you declare the title of the page and the parent resource (if present).

  4. breadcrumb :: YesodBreadcrumbs site => Route site -> HandlerFor site (Text, Maybe (Route site))

    yesod-core Yesod.Core

    Returns the title and the parent resource, if available. If you return a Nothing, then this is considered a top-level page.

  5. breadcrumbs :: (YesodBreadcrumbs site, Show (Route site), Eq (Route site)) => HandlerFor site (Text, [(Route site, Text)])

    yesod-core Yesod.Core

    Gets the title of the current page and the hierarchy of parent pages, along with their respective titles.

  6. setReadDerived :: Bool -> RouteOpts -> RouteOpts

    yesod-core Yesod.Core.Dispatch

    No documentation available.

  7. alreadyExpired :: MonadHandler m => m ()

    yesod-core Yesod.Core.Handler

    Set an Expires header in the past, meaning this content should not be cached.

  8. setOwnerReadable :: Bool -> Permissions -> Permissions

    path-io Path.IO

    No documentation available.

  9. forkPingThread :: Connection -> Int -> IO ()

    websockets Network.WebSockets

    Deprecated: Use withPingThread instead

  10. withPingThread :: Connection -> Int -> IO () -> IO a -> IO a

    websockets Network.WebSockets

    Forks a ping thread, sending a ping message every n seconds over the connection. The thread is killed when the inner IO action is finished. This is useful to keep idle connections open through proxies and whatnot. Many (but not all) proxies have a 60 second default timeout, so based on that sending a ping every 30 seconds is a good idea. Note that usually you want to use withPingPong to timeout the connection if a pong is not received.

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