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Within LTS Haskell 24.52 (ghc-9.10.3)

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  1. ExceptionInLinkedThread :: Async a -> SomeException -> ExceptionInLinkedThread

    lifted-async Control.Concurrent.Async.Lifted.Safe

    No documentation available.

  2. asyncThreadId :: Async a -> ThreadId

    lifted-async Control.Concurrent.Async.Lifted.Safe

    Returns the ThreadId of the thread running the given Async.

  3. pattern LUA_TTHREAD :: TypeCode

    lua Lua

    Type of Lua threads

  4. lua_isthread :: State -> StackIndex -> IO LuaBool

    lua Lua

    Returns TRUE if the value at the given index is a thread, and FALSE otherwise. https://www.lua.org/manual/5.4/manual.html#lua_isthread

  5. lua_newthread :: State -> IO State

    lua Lua

    Creates a new thread, pushes it on the stack, and returns a State that represents this new thread. The new thread returned by this function shares with the original thread its global environment, but has an independent execution stack. There is no explicit function to close or to destroy a thread. Threads are subject to garbage collection, like any Lua object. https://www.lua.org/manual/5.4/manual.html#lua_newthread

  6. lua_pushthread :: State -> IO CInt

    lua Lua

    Pushes the current thread onto the stack. Returns 1 iff this thread is the main thread of its state. https://www.lua.org/manual/5.4/manual.html#lua_pushthread.

  7. lua_tothread :: State -> StackIndex -> IO State

    lua Lua

    Converts the value at the given index to a Lua thread (represented as State). This value must be a thread; otherwise, the function returns nullPtr. https://www.lua.org/manual/5.4/manual.html#lua_tothread

  8. pattern LUA_TTHREAD :: TypeCode

    lua Lua.Constants

    Type of Lua threads

  9. lua_isthread :: State -> StackIndex -> IO LuaBool

    lua Lua.Primary

    Returns TRUE if the value at the given index is a thread, and FALSE otherwise. https://www.lua.org/manual/5.4/manual.html#lua_isthread

  10. lua_newthread :: State -> IO State

    lua Lua.Primary

    Creates a new thread, pushes it on the stack, and returns a State that represents this new thread. The new thread returned by this function shares with the original thread its global environment, but has an independent execution stack. There is no explicit function to close or to destroy a thread. Threads are subject to garbage collection, like any Lua object. https://www.lua.org/manual/5.4/manual.html#lua_newthread

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