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Within LTS Haskell 24.52 (ghc-9.10.3)
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copyColormap :: MonadIO m => Window -> m ()GLUT Graphics.UI.GLUT.Colormap Copy (lazily if possible to promote sharing) the logical colormap from a specified window to the current window's layer in use. The copy will be from the normal plane to the normal plane; or from the overlay to the overlay (never across different layers). Once a colormap has been copied, avoid setting cells in the colormap via colorMapEntry since that will force an actual copy of the colormap if it was previously copied by reference. copyColormap should only be called when both the current window and the specified window are color index windows.
numColorMapEntries :: GettableStateVar GLintGLUT Graphics.UI.GLUT.Colormap Contains the number of entries in the colormap of the current window's current layer (0 in RGBA mode).
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GLUT Graphics.UI.GLUT.Fonts The bitmap fonts available in GLUT. The exact bitmap to be used is defined by the standard X glyph bitmaps for the X font with the given name.
fetchAllRowsMap :: Statement -> IO [Map String SqlValue]HDBC Database.HDBC Like fetchAllRowsAL, but return a list of Maps instead of a list of association lists.
fetchAllRowsMap' :: Statement -> IO [Map String SqlValue]HDBC Database.HDBC Strict version of fetchAllRowsMap
fetchRowMap :: Statement -> IO (Maybe (Map String SqlValue))HDBC Database.HDBC Similar to fetchRowAL, but return a Map instead of an association list.
module Graphics.GL.AMD.
SeamlessCubemapPerTexture No documentation available.
pattern
GL_TEXTURE_CUBE_MAP_SEAMLESS :: GLenumOpenGLRaw Graphics.GL.AMD.SeamlessCubemapPerTexture No documentation available.
glGetAMDSeamlessCubemapPerTexture :: MonadIO m => m BoolOpenGLRaw Graphics.GL.AMD.SeamlessCubemapPerTexture Is the AMD_seamless_cubemap_per_texture extension supported?
gl_AMD_seamless_cubemap_per_texture :: BoolOpenGLRaw Graphics.GL.AMD.SeamlessCubemapPerTexture Is the AMD_seamless_cubemap_per_texture extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetAMDSeamlessCubemapPerTexture in those cases instead.