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Within LTS Haskell 24.52 (ghc-9.10.3)
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setErrorCallback :: Maybe ErrorCallback -> IO ()GLFW-b Graphics.UI.GLFW Can (and probably should) be used before GLFW initialization. See glfwSetErrorCallback
setFramebufferSizeCallback :: Window -> Maybe FramebufferSizeCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the framebuffer's size changes. See glfwSetFramebufferSizeCallback
setJoystickCallback :: Maybe JoystickCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets a callback for when a joystick is connected or disconnected. See glfwSetJoystickCallback
setKeyCallback :: Window -> Maybe KeyCallback -> IO ()GLFW-b Graphics.UI.GLFW Assigns the given callback to use for all keyboard presses and repeats. See glfwSetKeyCallback
setMonitorCallback :: Maybe MonitorCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets a callback for when a monitor is connected or disconnected. See glfwSetMonitorCallback
setMouseButtonCallback :: Window -> Maybe MouseButtonCallback -> IO ()GLFW-b Graphics.UI.GLFW Assigns the callback to run whenver a mouse button is clicked. See glfwSetMouseButtonCallback
setScrollCallback :: Window -> Maybe ScrollCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to run when the user scrolls with the mouse wheel or a touch gesture. See Scroll Input
setWindowCloseCallback :: Window -> Maybe WindowCloseCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the user attempts to close the window. See glfwSetWindowCloseCallback
setWindowContentScaleCallback :: Window -> Maybe WindowContentScaleCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback for when the content scale of the window changes. See Window Content Scale
setWindowFocusCallback :: Window -> Maybe WindowFocusCallback -> IO ()GLFW-b Graphics.UI.GLFW Sets the callback to use when the window gains or loses focus. See glfwSetWindowFocusCallback