Hoogle Search

Within LTS Haskell 24.52 (ghc-9.10.3)

Note that Stackage only displays results for the latest LTS and Nightly snapshot. Learn more.

  1. pattern GL_READ_BUFFER :: GLenum

    OpenGLRaw Graphics.GL.Version21

    No documentation available.

  2. pattern GL_READ_ONLY :: GLenum

    OpenGLRaw Graphics.GL.Version21

    No documentation available.

  3. pattern GL_READ_WRITE :: GLenum

    OpenGLRaw Graphics.GL.Version21

    No documentation available.

  4. pattern GL_STATIC_READ :: GLenum

    OpenGLRaw Graphics.GL.Version21

    No documentation available.

  5. pattern GL_STREAM_READ :: GLenum

    OpenGLRaw Graphics.GL.Version21

    No documentation available.

  6. glReadBuffer :: MonadIO m => GLenum -> m ()

    OpenGLRaw Graphics.GL.Version21

    Manual pages for OpenGL 2.x or OpenGL 3.x or OpenGL 4.x.

  7. glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> m ()

    OpenGLRaw Graphics.GL.Version21

    Manual pages for OpenGL 2.x or OpenGL 3.x or OpenGL 4.x.

  8. RWLock'acquireRead :: RWLockExceptionKind

    SafeSemaphore Control.Concurrent.FairRWLock

    No documentation available.

  9. RWLock'releaseRead :: RWLockExceptionKind

    SafeSemaphore Control.Concurrent.FairRWLock

    No documentation available.

  10. acquireRead :: RWLock -> IO ()

    SafeSemaphore Control.Concurrent.FairRWLock

    Any thread may call acquireRead (even ones holding write locks). This read lock may be acquired multiple times, requiring an identical number of releaseRead calls. All previous calls to acquireWrite by other threads will have succeeded and been released (or interrupted) before this acquireRead will return. The best way to use acquireRead is to use withRead instead to ensure releaseRead will be called exactly once. This may block and be safely interrupted. If interrupted then the RWLock will be left unchanged.

Page 633 of many | Previous | Next