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  1. closeAllChildren :: ChildList -> IO ()

    HDBC Database.HDBC.DriverUtils

    Close all children. Intended to be called by the disconnect function in Connection. There may be a potential race condition wherein a call to newSth at the same time as a call to this function may result in the new child not being closed.

  2. glDebugMessageCallbackAMD :: MonadIO m => GLDEBUGPROCAMD -> Ptr a -> m ()

    OpenGLRaw Graphics.GL.AMD.DebugOutput

    No documentation available.

  3. pattern GL_ALL_PIXELS_AMD :: GLenum

    OpenGLRaw Graphics.GL.AMD.FramebufferSamplePositions

    No documentation available.

  4. pattern GL_QUERY_ALL_EVENT_BITS_AMD :: GLbitfield

    OpenGLRaw Graphics.GL.AMD.OcclusionQueryEvent

    No documentation available.

  5. pattern GL_DEBUG_CALLBACK_FUNCTION_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.DebugOutput

    No documentation available.

  6. pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.DebugOutput

    No documentation available.

  7. glDebugMessageCallbackARB :: MonadIO m => GLDEBUGPROCARB -> Ptr a -> m ()

    OpenGLRaw Graphics.GL.ARB.DebugOutput

    This command is an alias for glDebugMessageCallback.

  8. module Graphics.GL.ARB.ParallelShaderCompile

    No documentation available.

  9. glGetARBParallelShaderCompile :: MonadIO m => m Bool

    OpenGLRaw Graphics.GL.ARB.ParallelShaderCompile

    Is the ARB_parallel_shader_compile extension supported?

  10. gl_ARB_parallel_shader_compile :: Bool

    OpenGLRaw Graphics.GL.ARB.ParallelShaderCompile

    Is the ARB_parallel_shader_compile extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetARBParallelShaderCompile in those cases instead.

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