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  1. class MonadStateRead m => MonadClientRead (m :: Type -> Type)

    LambdaHack Game.LambdaHack.Client.MonadClient

    Monad for reading client state.

  2. frameTimeoutThread :: Int -> MVar Int -> RawFrontend -> IO ()

    LambdaHack Game.LambdaHack.Client.UI.Frontend

    No documentation available.

  3. areaDescription :: CmdArea -> Text

    LambdaHack Game.LambdaHack.Client.UI.HumanCmd

    No documentation available.

  4. workaroundOnMainThreadMVar :: MVar (IO ())

    LambdaHack Game.LambdaHack.Common.Misc

    No documentation available.

  5. module Game.LambdaHack.Common.MonadStateRead

    Game state reading monad and basic operations.

  6. class (Monad m, Functor m, Applicative m) => MonadStateRead (m :: Type -> Type)

    LambdaHack Game.LambdaHack.Common.MonadStateRead

    Monad for reading game state. A state monad with state modification disallowed (another constraint is needed to permit that). The basic server and client monads are like that, because server and clients freely modify their internal session data, but don't modify the main game state, except in very restricted and synchronized way.

  7. ApplyRead :: ReqFailure

    LambdaHack Game.LambdaHack.Common.ReqFailure

    No documentation available.

  8. module Game.LambdaHack.Common.Thread

    Keeping track of forked threads.

  9. archiveRead :: Archiver -> ByteString -> Entries

    acid-state Data.Acid.Archive

    Unpack a bytestring as a list of Entries, including the possibility of failure if the format is invalid.

  10. logThreads :: FileLog object -> [ThreadId]

    acid-state Data.Acid.Log

    No documentation available.

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