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Within LTS Haskell 24.52 (ghc-9.10.3)

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  1. type DisplaySeatAddedCallback = Seat -> IO ()

    gi-gdk3 GI.Gdk.Objects.Display

    The seatAdded signal is emitted whenever a new seat is made known to the windowing system. Since: 3.20

  2. type DisplaySeatRemovedCallback = Seat -> IO ()

    gi-gdk3 GI.Gdk.Objects.Display

    The seatRemoved signal is emitted whenever a seat is removed by the windowing system. Since: 3.20

  3. type DisplayManagerDisplayOpenedCallback = Display -> IO ()

    gi-gdk3 GI.Gdk.Objects.DisplayManager

    The displayOpened signal is emitted when a display is opened. Since: 2.2

  4. type DragContextActionChangedCallback = [DragAction] -> IO ()

    gi-gdk3 GI.Gdk.Objects.DragContext

    A new action is being chosen for the drag and drop operation. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20

  5. type DragContextCancelCallback = DragCancelReason -> IO ()

    gi-gdk3 GI.Gdk.Objects.DragContext

    The drag and drop operation was cancelled. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20

  6. type DragContextDndFinishedCallback = IO ()

    gi-gdk3 GI.Gdk.Objects.DragContext

    The drag and drop operation was finished, the drag destination finished reading all data. The drag source can now free all miscellaneous data. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20

  7. type DragContextDropPerformedCallback = Int32 -> IO ()

    gi-gdk3 GI.Gdk.Objects.DragContext

    The drag and drop operation was performed on an accepting client. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20

  8. type FrameClockAfterPaintCallback = IO ()

    gi-gdk3 GI.Gdk.Objects.FrameClock

    This signal ends processing of the frame. Applications should generally not handle this signal.

  9. type FrameClockBeforePaintCallback = IO ()

    gi-gdk3 GI.Gdk.Objects.FrameClock

    This signal begins processing of the frame. Applications should generally not handle this signal.

  10. type FrameClockFlushEventsCallback = IO ()

    gi-gdk3 GI.Gdk.Objects.FrameClock

    This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.

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