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Within LTS Haskell 24.52 (ghc-9.10.3)
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type
DisplaySeatAddedCallback = Seat -> IO ()gi-gdk3 GI.Gdk.Objects.Display The seatAdded signal is emitted whenever a new seat is made known to the windowing system. Since: 3.20
type
DisplaySeatRemovedCallback = Seat -> IO ()gi-gdk3 GI.Gdk.Objects.Display The seatRemoved signal is emitted whenever a seat is removed by the windowing system. Since: 3.20
type
DisplayManagerDisplayOpenedCallback = Display -> IO ()gi-gdk3 GI.Gdk.Objects.DisplayManager The displayOpened signal is emitted when a display is opened. Since: 2.2
type
DragContextActionChangedCallback = [DragAction] -> IO ()gi-gdk3 GI.Gdk.Objects.DragContext A new action is being chosen for the drag and drop operation. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20
type
DragContextCancelCallback = DragCancelReason -> IO ()gi-gdk3 GI.Gdk.Objects.DragContext The drag and drop operation was cancelled. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20
type
DragContextDndFinishedCallback = IO ()gi-gdk3 GI.Gdk.Objects.DragContext The drag and drop operation was finished, the drag destination finished reading all data. The drag source can now free all miscellaneous data. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20
type
DragContextDropPerformedCallback = Int32 -> IO ()gi-gdk3 GI.Gdk.Objects.DragContext The drag and drop operation was performed on an accepting client. This signal will only be emitted if the DragContext manages the drag and drop operation. See dragContextManageDnd for more information. Since: 3.20
type
FrameClockAfterPaintCallback = IO ()gi-gdk3 GI.Gdk.Objects.FrameClock This signal ends processing of the frame. Applications should generally not handle this signal.
type
FrameClockBeforePaintCallback = IO ()gi-gdk3 GI.Gdk.Objects.FrameClock This signal begins processing of the frame. Applications should generally not handle this signal.
type
FrameClockFlushEventsCallback = IO ()gi-gdk3 GI.Gdk.Objects.FrameClock This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.