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  1. glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

  2. pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  3. pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  4. pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  5. pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  6. pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  7. pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  8. pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  9. pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum

    OpenGLRaw Graphics.GL.ARB.TessellationShader

    No documentation available.

  10. pattern GL_TEXTURE_BUFFER_FORMAT_ARB :: GLenum

    OpenGLRaw Graphics.GL.ARB.TextureBufferObject

    No documentation available.

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