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entryGetProgressPulseStep :: (HasCallStack, MonadIO m, IsEntry a) => a -> m Doublegi-gtk3 GI.Gtk.Objects.Entry Retrieves the pulse step set with entrySetProgressPulseStep. Since: 2.16
entrySetProgressPulseStep :: (HasCallStack, MonadIO m, IsEntry a) => a -> Double -> m ()gi-gtk3 GI.Gtk.Objects.Entry Sets the fraction of total entry width to move the progress bouncing block for each call to entryProgressPulse. Since: 2.16
getEntryProgressPulseStep :: (MonadIO m, IsEntry o) => o -> m Doublegi-gtk3 GI.Gtk.Objects.Entry Get the value of the “progress-pulse-step” property. When overloading is enabled, this is equivalent to
get entry #progressPulseStep
setEntryProgressPulseStep :: (MonadIO m, IsEntry o) => o -> Double -> m ()gi-gtk3 GI.Gtk.Objects.Entry Set the value of the “progress-pulse-step” property. When overloading is enabled, this is equivalent to
set entry [ #progressPulseStep := value ]
constructProgressBarPulseStep :: (IsProgressBar o, MonadIO m) => Double -> m (GValueConstruct o)gi-gtk3 GI.Gtk.Objects.ProgressBar Construct a GValueConstruct with valid value for the “pulse-step” property. This is rarely needed directly, but it is used by new.
getProgressBarPulseStep :: (MonadIO m, IsProgressBar o) => o -> m Doublegi-gtk3 GI.Gtk.Objects.ProgressBar Get the value of the “pulse-step” property. When overloading is enabled, this is equivalent to
get progressBar #pulseStep
progressBarGetPulseStep :: (HasCallStack, MonadIO m, IsProgressBar a) => a -> m Doublegi-gtk3 GI.Gtk.Objects.ProgressBar Retrieves the pulse step set with progressBarSetPulseStep.
progressBarSetPulseStep :: (HasCallStack, MonadIO m, IsProgressBar a) => a -> Double -> m ()gi-gtk3 GI.Gtk.Objects.ProgressBar Sets the fraction of total progress bar length to move the bouncing block for each call to progressBarPulse.
setProgressBarPulseStep :: (MonadIO m, IsProgressBar o) => o -> Double -> m ()gi-gtk3 GI.Gtk.Objects.ProgressBar Set the value of the “pulse-step” property. When overloading is enabled, this is equivalent to
set progressBar [ #pulseStep := value ]
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gi-gtk3 GI.Gtk.Objects.Range Construct a GValueConstruct with valid value for the “lower-stepper-sensitivity” property. This is rarely needed directly, but it is used by new.