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  1. getAdjustmentStepIncrement :: (MonadIO m, IsAdjustment o) => o -> m Double

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Get the value of the “step-increment” property. When overloading is enabled, this is equivalent to

    get adjustment #stepIncrement
    

  2. setAdjustmentStepIncrement :: (MonadIO m, IsAdjustment o) => o -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Adjustment

    Set the value of the “step-increment” property. When overloading is enabled, this is equivalent to

    set adjustment [ #stepIncrement := value ]
    

  3. constructEntryProgressPulseStep :: (IsEntry o, MonadIO m) => Double -> m (GValueConstruct o)

    gi-gtk4 GI.Gtk.Objects.Entry

    Construct a GValueConstruct with valid value for the “progress-pulse-step” property. This is rarely needed directly, but it is used by new.

  4. entryGetProgressPulseStep :: (HasCallStack, MonadIO m, IsEntry a) => a -> m Double

    gi-gtk4 GI.Gtk.Objects.Entry

    Retrieves the pulse step set with entrySetProgressPulseStep.

  5. entrySetProgressPulseStep :: (HasCallStack, MonadIO m, IsEntry a) => a -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Entry

    Sets the fraction of total entry width to move the progress bouncing block for each pulse. Use entryProgressPulse to pulse the progress.

  6. getEntryProgressPulseStep :: (MonadIO m, IsEntry o) => o -> m Double

    gi-gtk4 GI.Gtk.Objects.Entry

    Get the value of the “progress-pulse-step” property. When overloading is enabled, this is equivalent to

    get entry #progressPulseStep
    

  7. setEntryProgressPulseStep :: (MonadIO m, IsEntry o) => o -> Double -> m ()

    gi-gtk4 GI.Gtk.Objects.Entry

    Set the value of the “progress-pulse-step” property. When overloading is enabled, this is equivalent to

    set entry [ #progressPulseStep := value ]
    

  8. constructProgressBarPulseStep :: (IsProgressBar o, MonadIO m) => Double -> m (GValueConstruct o)

    gi-gtk4 GI.Gtk.Objects.ProgressBar

    Construct a GValueConstruct with valid value for the “pulse-step” property. This is rarely needed directly, but it is used by new.

  9. getProgressBarPulseStep :: (MonadIO m, IsProgressBar o) => o -> m Double

    gi-gtk4 GI.Gtk.Objects.ProgressBar

    Get the value of the “pulse-step” property. When overloading is enabled, this is equivalent to

    get progressBar #pulseStep
    

  10. progressBarGetPulseStep :: (HasCallStack, MonadIO m, IsProgressBar a) => a -> m Double

    gi-gtk4 GI.Gtk.Objects.ProgressBar

    Retrieves the pulse step. See progressBarSetPulseStep.

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