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  1. class (GObject o, IsDescendantOf PixbufSimpleAnim o) => IsPixbufSimpleAnim o

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Type class for types which can be safely cast to PixbufSimpleAnim, for instance with toPixbufSimpleAnim.

  2. newtype PixbufSimpleAnim

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Memory-managed wrapper type.

  3. PixbufSimpleAnim :: ManagedPtr PixbufSimpleAnim -> PixbufSimpleAnim

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    No documentation available.

  4. constructPixbufSimpleAnimLoop :: (IsPixbufSimpleAnim o, MonadIO m) => Bool -> m (GValueConstruct o)

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Construct a GValueConstruct with valid value for the “loop” property. This is rarely needed directly, but it is used by new.

  5. getPixbufSimpleAnimLoop :: (MonadIO m, IsPixbufSimpleAnim o) => o -> m Bool

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Get the value of the “loop” property. When overloading is enabled, this is equivalent to

    get pixbufSimpleAnim #loop
    

  6. pixbufSimpleAnimAddFrame :: (HasCallStack, MonadIO m, IsPixbufSimpleAnim a, IsPixbuf b) => a -> b -> m ()

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Adds a new frame to animation. The pixbuf must have the dimensions specified when the animation was constructed. Since: 2.8

  7. pixbufSimpleAnimGetLoop :: (HasCallStack, MonadIO m, IsPixbufSimpleAnim a) => a -> m Bool

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Gets whether animation should loop indefinitely when it reaches the end. Since: 2.18

  8. pixbufSimpleAnimNew :: (HasCallStack, MonadIO m) => Int32 -> Int32 -> Float -> m PixbufSimpleAnim

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Creates a new, empty animation. Since: 2.8

  9. pixbufSimpleAnimSetLoop :: (HasCallStack, MonadIO m, IsPixbufSimpleAnim a) => a -> Bool -> m ()

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Sets whether animation should loop indefinitely when it reaches the end. Since: 2.18

  10. setPixbufSimpleAnimLoop :: (MonadIO m, IsPixbufSimpleAnim o) => o -> Bool -> m ()

    gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim

    Set the value of the “loop” property. When overloading is enabled, this is equivalent to

    set pixbufSimpleAnim [ #loop := value ]
    

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