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Within LTS Haskell 24.58 (ghc-9.10.3)
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class (GObject o, IsDescendantOf PixbufSimpleAnim o) =>
IsPixbufSimpleAnim ogi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Type class for types which can be safely cast to PixbufSimpleAnim, for instance with toPixbufSimpleAnim.
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gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Memory-managed wrapper type.
PixbufSimpleAnim :: ManagedPtr PixbufSimpleAnim -> PixbufSimpleAnimgi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim No documentation available.
constructPixbufSimpleAnimLoop :: (IsPixbufSimpleAnim o, MonadIO m) => Bool -> m (GValueConstruct o)gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Construct a GValueConstruct with valid value for the “loop” property. This is rarely needed directly, but it is used by new.
getPixbufSimpleAnimLoop :: (MonadIO m, IsPixbufSimpleAnim o) => o -> m Boolgi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Get the value of the “loop” property. When overloading is enabled, this is equivalent to
get pixbufSimpleAnim #loop
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gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Adds a new frame to animation. The pixbuf must have the dimensions specified when the animation was constructed. Since: 2.8
pixbufSimpleAnimGetLoop :: (HasCallStack, MonadIO m, IsPixbufSimpleAnim a) => a -> m Boolgi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Gets whether animation should loop indefinitely when it reaches the end. Since: 2.18
pixbufSimpleAnimNew :: (HasCallStack, MonadIO m) => Int32 -> Int32 -> Float -> m PixbufSimpleAnimgi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Creates a new, empty animation. Since: 2.8
pixbufSimpleAnimSetLoop :: (HasCallStack, MonadIO m, IsPixbufSimpleAnim a) => a -> Bool -> m ()gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Sets whether animation should loop indefinitely when it reaches the end. Since: 2.18
setPixbufSimpleAnimLoop :: (MonadIO m, IsPixbufSimpleAnim o) => o -> Bool -> m ()gi-gdkpixbuf GI.GdkPixbuf.Objects.PixbufSimpleAnim Set the value of the “loop” property. When overloading is enabled, this is equivalent to
set pixbufSimpleAnim [ #loop := value ]