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  1. sumRangeFromPyramidFoldr :: C v => [T v] -> (Int, Int) -> v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    No documentation available.

  2. sumRangeFromPyramidRec :: C v => [T v] -> (Int, Int) -> v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    No documentation available.

  3. sums :: C v => Int -> T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    Moving (uniformly weighted) average in the most trivial form. This is very slow and needs about n * length x operations.

  4. sumsDownsample2 :: C v => T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    No documentation available.

  5. sumsPosModulated :: C v => T (Int, Int) -> T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    No documentation available.

  6. sumsPosModulatedPyramid :: C v => Int -> T (Int, Int) -> T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    Moving average, where window bounds must be always non-negative. The laziness granularity is 2^height.

  7. sumsPyramid :: C v => Int -> T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.NonRecursive

    No documentation available.

  8. sumsStaticInt :: C v => Int -> T v -> T v

    synthesizer-core Synthesizer.Plain.Filter.Recursive.MovingAverage

    Like sums but in a recursive form. This needs only linear time (independent of the window size) but may accumulate rounding errors.

    ys = xs * (1,0,0,0,-1) / (1,-1)
    ys * (1,-1) = xs * (1,0,0,0,-1)
    ys = xs * (1,0,0,0,-1) + ys * (0,1)
    

  9. sums :: C v => Int -> T v -> T v

    synthesizer-core Synthesizer.State.Filter.NonRecursive

    Moving (uniformly weighted) average in the most trivial form. This is very slow and needs about n * length x operations.

  10. sumsStaticInt :: C v => Int -> T v -> T v

    synthesizer-core Synthesizer.State.Filter.Recursive.MovingAverage

    Like sums but in a recursive form. This needs only linear time (independent of the window size) but may accumulate rounding errors.

    ys = xs * (1,0,0,0,-1) / (1,-1)
    ys * (1,-1) = xs * (1,0,0,0,-1)
    ys = xs * (1,0,0,0,-1) + ys * (0,1)
    

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