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Within LTS Haskell 24.65 (ghc-9.10.3)
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OpenGL Graphics.Rendering.OpenGL.GL.BufferObjects No documentation available.
DebugTypePerformance :: DebugTypeOpenGL Graphics.Rendering.OpenGL.GL.DebugOutput No documentation available.
renderbufferInternalFormat :: RenderbufferTarget -> GettableStateVar PixelInternalFormatOpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries No documentation available.
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OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable No documentation available.
colorTableFormat :: ColorTable -> GettableStateVar PixelInternalFormatOpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable No documentation available.
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OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization No documentation available.
TransformFeedbackPrimitivesWritten :: QueryIndex -> QueryTargetOpenGL Graphics.Rendering.OpenGL.GL.QueryObjects No documentation available.
TransformAttributes :: ServerAttributeGroupOpenGL Graphics.Rendering.OpenGL.GL.SavingState No documentation available.
maxFragmentUniformComponents :: GettableStateVar GLsizeiOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for fragment shader uniform variables. The minimum legal value is 64.
maxVertexUniformComponents :: GettableStateVar GLsizeiOpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for vertex shader uniform variables. The minimum legal value is 512.