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Within LTS Haskell 24.65 (ghc-9.10.3)

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  1. UniformBuffer :: BufferTarget

    OpenGL Graphics.Rendering.OpenGL.GL.BufferObjects

    No documentation available.

  2. DebugTypePerformance :: DebugType

    OpenGL Graphics.Rendering.OpenGL.GL.DebugOutput

    No documentation available.

  3. renderbufferInternalFormat :: RenderbufferTarget -> GettableStateVar PixelInternalFormat

    OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries

    No documentation available.

  4. data PixelInternalFormat

    OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable

    No documentation available.

  5. colorTableFormat :: ColorTable -> GettableStateVar PixelInternalFormat

    OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable

    No documentation available.

  6. data PixelFormat

    OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization

    No documentation available.

  7. TransformFeedbackPrimitivesWritten :: QueryIndex -> QueryTarget

    OpenGL Graphics.Rendering.OpenGL.GL.QueryObjects

    No documentation available.

  8. TransformAttributes :: ServerAttributeGroup

    OpenGL Graphics.Rendering.OpenGL.GL.SavingState

    No documentation available.

  9. maxFragmentUniformComponents :: GettableStateVar GLsizei

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits

    Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for fragment shader uniform variables. The minimum legal value is 64.

  10. maxVertexUniformComponents :: GettableStateVar GLsizei

    OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits

    Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for vertex shader uniform variables. The minimum legal value is 512.

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