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Within LTS Haskell 24.65 (ghc-9.10.3)

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  1. SurfacePixelFormat :: Ptr PixelFormat -> SurfacePixelFormat

    sdl2 SDL.Video.Renderer

    No documentation available.

  2. masksToPixelFormat :: MonadIO m => CInt -> V4 Word32 -> m PixelFormat

    sdl2 SDL.Video.Renderer

    Convert a bpp value and RGBA masks to an enumerated pixel format. See SDL_MasksToPixelFormatEnum for C documentation.

  3. pixelFormatToMasks :: MonadIO m => PixelFormat -> m (CInt, V4 Word32)

    sdl2 SDL.Video.Renderer

    Convert the given the enumerated pixel format to a bpp value and RGBA masks. See SDL_PixelFormatEnumToMasks for C documentation.

  4. rendererInfoNumTextureFormats :: RendererInfo -> Word32

    sdl2 SDL.Video.Renderer

    The number of available texture formats

  5. rendererInfoTextureFormats :: RendererInfo -> [PixelFormat]

    sdl2 SDL.Video.Renderer

    The available texture formats

  6. surfaceFormat :: MonadIO m => Surface -> m SurfacePixelFormat

    sdl2 SDL.Video.Renderer

    Inspect the pixel format under a surface.

  7. texturePixelFormat :: TextureInfo -> PixelFormat

    sdl2 SDL.Video.Renderer

    Raw format of the texture; the actual format may differ, but pixel transfers will use this format

  8. shakeArgsForward :: ShakeOptions -> Action () -> IO ()

    shake Development.Shake.Forward

    Run a forward-defined build system, interpreting command-line arguments.

  9. shakeForward :: ShakeOptions -> Action () -> IO ()

    shake Development.Shake.Forward

    Run a forward-defined build system.

  10. data CollectionFormat (t :: SwaggerKind Type)

    swagger2 Data.Swagger

    Determines the format of the array.

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