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Within LTS Haskell 24.65 (ghc-9.10.3)

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  1. glUniformMatrix2fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderObjects

    This command is an alias for glUniformMatrix2fv.

  2. glUniformMatrix3fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderObjects

    This command is an alias for glUniformMatrix3fv.

  3. glUniformMatrix4fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderObjects

    This command is an alias for glUniformMatrix4fv.

  4. pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  5. pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  6. pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  7. pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  8. pattern GL_UNIFORM_NAME_LENGTH :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  9. pattern GL_UNIFORM_SIZE :: GLenum

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    No documentation available.

  10. glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()

    OpenGLRaw Graphics.GL.ARB.ShaderSubroutine

    Manual page for OpenGL 4.x.

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