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Within LTS Haskell 24.66 (ghc-9.10.3)
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getDeviceHasBidiLayouts :: (MonadIO m, IsDevice o) => o -> m Boolgi-gdk4 GI.Gdk.Objects.Device Get the value of the “has-bidi-layouts” property. When overloading is enabled, this is equivalent to
get device #hasBidiLayouts
getDeviceProductId :: (MonadIO m, IsDevice o) => o -> m (Maybe Text)gi-gdk4 GI.Gdk.Objects.Device Get the value of the “product-id” property. When overloading is enabled, this is equivalent to
get device #productId
getDeviceVendorId :: (MonadIO m, IsDevice o) => o -> m (Maybe Text)gi-gdk4 GI.Gdk.Objects.Device Get the value of the “vendor-id” property. When overloading is enabled, this is equivalent to
get device #vendorId
constructDeviceToolHardwareId :: (IsDeviceTool o, MonadIO m) => Word64 -> m (GValueConstruct o)gi-gdk4 GI.Gdk.Objects.DeviceTool Construct a GValueConstruct with valid value for the “hardware-id” property. This is rarely needed directly, but it is used by new.
deviceToolGetHardwareId :: (HasCallStack, MonadIO m, IsDeviceTool a) => a -> m Word64gi-gdk4 GI.Gdk.Objects.DeviceTool Gets the hardware ID of this tool, or 0 if it's not known. When non-zero, the identifier is unique for the given tool model, meaning that two identical tools will share the same hardwareId, but will have different serial numbers (see deviceToolGetSerial). This is a more concrete (and device specific) method to identify a GdkDeviceTool than deviceToolGetToolType, as a tablet may support multiple devices with the same GdkDeviceToolType, but different hardware identifiers.
getDeviceToolHardwareId :: (MonadIO m, IsDeviceTool o) => o -> m Word64gi-gdk4 GI.Gdk.Objects.DeviceTool Get the value of the “hardware-id” property. When overloading is enabled, this is equivalent to
get deviceTool #hardwareId
displayGetStartupNotificationId :: (HasCallStack, MonadIO m, IsDisplay a) => a -> m (Maybe Text)gi-gdk4 GI.Gdk.Objects.Display Deprecated: (Since version 4.10)
displaySupportsShadowWidth :: (HasCallStack, MonadIO m, IsDisplay a) => a -> m Boolgi-gdk4 GI.Gdk.Objects.Display Returns whether it's possible for a surface to draw outside of the window area. If True is returned the application decides if it wants to draw shadows. If False is returned, the compositor decides if it wants to draw shadows. Since: 4.14
getDisplayShadowWidth :: (MonadIO m, IsDisplay o) => o -> m Boolgi-gdk4 GI.Gdk.Objects.Display Get the value of the “shadow-width” property. When overloading is enabled, this is equivalent to
get display #shadowWidth
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gi-gdk4 GI.Gdk.Objects.DmabufTextureBuilder Construct a GValueConstruct with valid value for the “width” property. This is rarely needed directly, but it is used by new.