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Within LTS Haskell 24.66 (ghc-9.10.3)

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  1. gLTextureBuilderSetId :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Word32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See gLTextureBuilderBuild for a longer discussion. The id must be set before calling gLTextureBuilderBuild. Since: 4.12

  2. gLTextureBuilderSetWidth :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Int32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Sets the width of the texture. The width must be set before calling gLTextureBuilderBuild. Since: 4.12

  3. getGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> m Word32

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Get the value of the “id” property. When overloading is enabled, this is equivalent to

    get gLTextureBuilder #id
    

  4. getGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> m Int32

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Get the value of the “width” property. When overloading is enabled, this is equivalent to

    get gLTextureBuilder #width
    

  5. setGLTextureBuilderId :: (MonadIO m, IsGLTextureBuilder o) => o -> Word32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “id” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #id := value ]
    

  6. setGLTextureBuilderWidth :: (MonadIO m, IsGLTextureBuilder o) => o -> Int32 -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “width” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #width := value ]
    

  7. type MonitorInvalidateCallback = IO ()

    gi-gdk4 GI.Gdk.Objects.Monitor

    Emitted when the output represented by monitor gets disconnected.

  8. afterMonitorInvalidate :: (IsMonitor a, MonadIO m) => a -> ((?self :: a) => MonitorInvalidateCallback) -> m SignalHandlerId

    gi-gdk4 GI.Gdk.Objects.Monitor

    Connect a signal handler for the invalidate signal, to be run after the default handler. When overloading is enabled, this is equivalent to

    after monitor #invalidate callback
    
    By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

  9. getMonitorValid :: (MonadIO m, IsMonitor o) => o -> m Bool

    gi-gdk4 GI.Gdk.Objects.Monitor

    Get the value of the “valid” property. When overloading is enabled, this is equivalent to

    get monitor #valid
    

  10. getMonitorWidthMm :: (MonadIO m, IsMonitor o) => o -> m Int32

    gi-gdk4 GI.Gdk.Objects.Monitor

    Get the value of the “width-mm” property. When overloading is enabled, this is equivalent to

    get monitor #widthMm
    

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