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Within LTS Haskell 24.66 (ghc-9.10.3)
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gl_NV_internalformat_sample_query :: BoolOpenGLRaw Graphics.GL.NV.InternalformatSampleQuery Is the NV_internalformat_sample_query extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVInternalformatSampleQuery in those cases instead.
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GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_MESH_IMAGE_UNIFORMS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_MESH_UNIFORM_BLOCKS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_MESH_UNIFORM_COMPONENTS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_TASK_IMAGE_UNIFORMS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_TASK_UNIFORM_BLOCKS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MAX_TASK_UNIFORM_COMPONENTS_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.
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GL_MESH_SUBROUTINE_UNIFORM_NV :: GLenumOpenGLRaw Graphics.GL.NV.MeshShader No documentation available.