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Within LTS Haskell 24.66 (ghc-9.10.3)
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SfxNoItemsForTile :: [[(Int, GroupName ItemKind)]] -> SfxMsgLambdaHack Game.LambdaHack.Atomic.CmdAtomic No documentation available.
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LambdaHack Game.LambdaHack.Client.UI.Frame Efficiently composable representation of an operation on a frame, that is, on a mutable vector. When the composite operation is eventually performed, the vector is frozen to become a SingleFrame.
FrameForall :: (forall s . () => FrameST s) -> FrameForallLambdaHack Game.LambdaHack.Client.UI.Frame No documentation available.
unFrameForall :: FrameForall -> forall s . () => FrameST sLambdaHack Game.LambdaHack.Client.UI.Frame No documentation available.
basicFrameForAnimation :: MonadClientUI m => LevelId -> Maybe Bool -> m PreFrame3LambdaHack Game.LambdaHack.Client.UI.FrameM No documentation available.
sforcedShutdown :: FrontendSession -> IORef BoolLambdaHack Game.LambdaHack.Client.UI.Frontend.Sdl No documentation available.
waitForChildren :: MVar [Async ()] -> IO ()LambdaHack Game.LambdaHack.Common.Thread No documentation available.
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LambdaHack Game.LambdaHack.Content.TileKind No documentation available.
uniformFreq :: Text -> [a] -> Frequency aLambdaHack Game.LambdaHack.Core.Frequency Uniform discrete frequency distribution.
invalidInformationCode :: Word16LambdaHack Game.LambdaHack.Core.Random Code that means the information (e.g., flavour or hidden kind index) should be regenerated, because it could not be transferred from previous playthrough (it's random in each playthrough or there was no previous playthrough).