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  1. SfxNoItemsForTile :: [[(Int, GroupName ItemKind)]] -> SfxMsg

    LambdaHack Game.LambdaHack.Atomic.CmdAtomic

    No documentation available.

  2. newtype FrameForall

    LambdaHack Game.LambdaHack.Client.UI.Frame

    Efficiently composable representation of an operation on a frame, that is, on a mutable vector. When the composite operation is eventually performed, the vector is frozen to become a SingleFrame.

  3. FrameForall :: (forall s . () => FrameST s) -> FrameForall

    LambdaHack Game.LambdaHack.Client.UI.Frame

    No documentation available.

  4. unFrameForall :: FrameForall -> forall s . () => FrameST s

    LambdaHack Game.LambdaHack.Client.UI.Frame

    No documentation available.

  5. basicFrameForAnimation :: MonadClientUI m => LevelId -> Maybe Bool -> m PreFrame3

    LambdaHack Game.LambdaHack.Client.UI.FrameM

    No documentation available.

  6. sforcedShutdown :: FrontendSession -> IORef Bool

    LambdaHack Game.LambdaHack.Client.UI.Frontend.Sdl

    No documentation available.

  7. waitForChildren :: MVar [Async ()] -> IO ()

    LambdaHack Game.LambdaHack.Common.Thread

    No documentation available.

  8. talterForStairs :: Word8

    LambdaHack Game.LambdaHack.Content.TileKind

    No documentation available.

  9. uniformFreq :: Text -> [a] -> Frequency a

    LambdaHack Game.LambdaHack.Core.Frequency

    Uniform discrete frequency distribution.

  10. invalidInformationCode :: Word16

    LambdaHack Game.LambdaHack.Core.Random

    Code that means the information (e.g., flavour or hidden kind index) should be regenerated, because it could not be transferred from previous playthrough (it's random in each playthrough or there was no previous playthrough).

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