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  1. displayMapKeyval :: (HasCallStack, MonadIO m, IsDisplay a) => a -> Word32 -> m (Bool, [KeymapKey])

    gi-gdk4 GI.Gdk.Objects.Display

    Obtains a list of keycode/group/level combinations that will generate keyval. Groups and levels are two kinds of keyboard mode; in general, the level determines whether the top or bottom symbol on a key is used, and the group determines whether the left or right symbol is used. On US keyboards, the shift key changes the keyboard level, and there are no groups. A group switch key might convert a keyboard between Hebrew to English modes, for example. GdkEventKey contains a group field that indicates the active keyboard group. The level is computed from the modifier mask. The returned array should be freed with free.

  2. constructGLTextureBuilderHasMipmap :: (IsGLTextureBuilder o, MonadIO m) => Bool -> m (GValueConstruct o)

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Construct a GValueConstruct with valid value for the “has-mipmap” property. This is rarely needed directly, but it is used by new.

  3. gLTextureBuilderGetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> m Bool

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Gets whether the texture has a mipmap. Since: 4.12

  4. gLTextureBuilderSetHasMipmap :: (HasCallStack, MonadIO m, IsGLTextureBuilder a) => a -> Bool -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Sets whether the texture has a mipmap. This allows the renderer and other users of the generated texture to use a higher quality downscaling. Typically, the glGenerateMipmap function is used to generate a mimap. Since: 4.12

  5. getGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> m Bool

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Get the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to

    get gLTextureBuilder #hasMipmap
    

  6. setGLTextureBuilderHasMipmap :: (MonadIO m, IsGLTextureBuilder o) => o -> Bool -> m ()

    gi-gdk4 GI.Gdk.Objects.GLTextureBuilder

    Set the value of the “has-mipmap” property. When overloading is enabled, this is equivalent to

    set gLTextureBuilder [ #hasMipmap := value ]
    

  7. getSurfaceMapped :: (MonadIO m, IsSurface o) => o -> m Bool

    gi-gdk4 GI.Gdk.Objects.Surface

    Get the value of the “mapped” property. When overloading is enabled, this is equivalent to

    get surface #mapped
    

  8. surfaceGetMapped :: (HasCallStack, MonadIO m, IsSurface a) => a -> m Bool

    gi-gdk4 GI.Gdk.Objects.Surface

    Checks whether the surface has been mapped. A surface is mapped with toplevelPresent or popupPresent.

  9. module GI.Gdk.Structs.KeymapKey

    A GdkKeymapKey is a hardware key that can be mapped to a keyval.

  10. newtype KeymapKey

    gi-gdk4 GI.Gdk.Structs.KeymapKey

    Memory-managed wrapper type.

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