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Within LTS Haskell 24.66 (ghc-9.10.3)

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  1. gameControllerDeviceId :: ControllerDevice -> JoystickIndex

    sdl2 SDL.Input.GameController

    No documentation available.

  2. getControllerID :: MonadIO m => GameController -> m JoystickID

    sdl2 SDL.Input.GameController

    Get the instance ID of an opened controller. The instance ID is used to identify the controller in future SDL events. See SDL_GameControllerInstanceID for C documentation.

  3. getJoystickID :: MonadIO m => Joystick -> m JoystickID

    sdl2 SDL.Input.Joystick

    Get the instance ID of an opened joystick. The instance ID is used to identify the joystick in future SDL events. See SDL_JoystickInstanceID for C documentation.

  4. joystickDeviceId :: JoystickDevice -> CInt

    sdl2 SDL.Input.Joystick

    No documentation available.

  5. pattern KeycodeKPDivide :: Keycode

    sdl2 SDL.Input.Keyboard.Codes

    No documentation available.

  6. pattern KeycodeKPMemDivide :: Keycode

    sdl2 SDL.Input.Keyboard.Codes

    No documentation available.

  7. pattern ScancodeKPDivide :: Scancode

    sdl2 SDL.Input.Keyboard.Codes

    No documentation available.

  8. pattern ScancodeKPMemDivide :: Scancode

    sdl2 SDL.Input.Keyboard.Codes

    No documentation available.

  9. ButtonMiddle :: MouseButton

    sdl2 SDL.Input.Mouse

    No documentation available.

  10. pattern SDLK_KP_DIVIDE :: Keycode

    sdl2 SDL.Raw.Enum

    No documentation available.

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