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  1. glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.Compatibility45

    Manual page for OpenGL 4.x.

  2. glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.Compatibility45

    Manual page for OpenGL 4.x.

  3. glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()

    OpenGLRaw Graphics.GL.Compatibility45

    Manual page for OpenGL 4.x.

  4. glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.Compatibility45

    Manual page for OpenGL 4.x.

  5. glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m ()

    OpenGLRaw Graphics.GL.Compatibility45

    Manual page for OpenGL 4.x.

  6. pattern GL_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum

    OpenGLRaw Graphics.GL.Compatibility46

    No documentation available.

  7. pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum

    OpenGLRaw Graphics.GL.Compatibility46

    No documentation available.

  8. pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum

    OpenGLRaw Graphics.GL.Compatibility46

    No documentation available.

  9. pattern GL_ACTIVE_UNIFORMS :: GLenum

    OpenGLRaw Graphics.GL.Compatibility46

    No documentation available.

  10. pattern GL_ACTIVE_UNIFORM_BLOCKS :: GLenum

    OpenGLRaw Graphics.GL.Compatibility46

    No documentation available.

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