A Wavefront OBJ loader. Currently supports polygonal information. More could
be added if needed (like curves and surface) if people contribute. Feel free
to help!
Changes
0.7.1
Allow missing group names.
Spaced object and material names are now supported.
0.7.0.2
Added support for vector-0.12.0.0.
0.7.0.2
Added support for GHC 8.
0.7.0.1
Added support for dlist-0.8.
0.7
Changed Element constructor by adding elSmoothingGroup.
## 0.6
Face has just a single constructor now; pattern synonmys are available to pattern match against
Triangle and Quad.
0.5.1
Exported all useful constructors and symbols.
0.5
Breaking changes
objFaces now contain structured faces of type Face. A Face can be:
a Triangle ;
a Quad ;
an arbritrary Polygon.
Whatever the shape of the face, it holds several FaceIndex used to reference locations, normals
and texture coordinates.
Ditto for objLines.
0.4.0.1
Fixed a bug in the implementation of untilEnd.
0.4
Removed most modules from the exposed interface. Everything can be found in Codec.Wavefront.
Changed internal structures of a few types. The structure of those types shouldn’t be used in the
interface, so a few functions to access them was provided.
0.3
Breaking changes
Changed the interface to manipulate WavefrontOBJ. It’s now a dedicated type with Vector
instead of DList, which is way better.
0.2
Non-breaking changes
Added more verbose documentation everywhere.
Breaking changes
Removed ctxtName. It was an old function used to implement user-defined
objects, but since we have Element, we don’t need those anymore.
0.1.0.2
Changed the loop of tokenize from many1 to untilEnd (internal parser in Token.hs). That’s
due to the fact many1 silently ignores failures while untilEnd does not.
Changed implementation of tokenize to use choice, which is implemented exactly as we had.
Removed identifier and use name instead to relax conditions on formatting names.