A tetris-like game (works with GHC 6.8.3 and Gtk2hs 0.9.13) http://lambdacolyte.wordpress.com/2009/08/06/tetris-in-haskell/

Latest on Hackage:0.2

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BSD3 licensed by Andrew Calleja
Maintained by drewcalleja@gmail.com
4Blocks is a tetris-like game implemented in Haskell and Gtk2hs for an AI project.

Some notes:
- The game currently works only with GHC 6.8.3 due to its use of Gtk2hs 0.9.13.
- I haven't tested with anything later but it is likely to fail due the fact that
later versions of Gtk2hs have a different system of handling events.
- To make this project compatible with later versions of GHC and Gtk2hs two changes are required:
- Remove the function "permutations" which was copied from a later GHC base library
- Alter key-event handling to the version used by later Gtk2hs: some functions (in CommandKeys.hs)
were simply introduced in order to disallow some of the keys used in the game (namely rotation) to trigger
continuously when a key is held pressed. I believe this kind of behaviour can be managed automatically
with Gtk2hs' new event handling mechanism, however I haven't had time to recode accordingly myself.
- I hope to write a patch for this in the near future.

To play:
- [1] Starts a Game
- [P] Pause/Resume Game
- [Esc] Exit Game
- [A]/[Left] Shift Left
- [D]/[Right] Shift Right
- [W]/[Up] Hard Drop
- [S]/[Down] Soft Drop
- [Q]/[,] Rotate Left
- [E]/[.] Rotate Right

Some gameplay features to add in the future:
- T-spin points
- Wall-kick
- Sounds!

- Feel free to criticize (constructively) my code as this has been my first real forray into Haskell.
- Email me on drewcalleja@gmail.com :)
- Enjoy!
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