Cartesian

Coordinate systems

Stackage Nightly 2015-12-14:0.2.0.0
Latest on Hackage:0.6.0.0
MIT licensed by Jonatan H Sundqvist

Cartesian

Functions and types for working with three-dimensional coordinate systems.

For now, all functions assume a coordinate system where right is +X, up is +Y and forwards is +Z, unless otherwise stated.

Contributors

Jonatan H Sundqvist

TODO

  • [x] Use typeclass for Vectors (would save a lot of boilerplate) -- [ ] Replace 'Vector' with more specific classes, depending on the use case -- [ ] Perhaps 'Vector' could be an alias for types that support all vector ops
  • [x] Allow functions to operate on any Vector-like type (including eg. Complex) (cf. the Vector-typeclass)
  • [ ] Consistent naming scheme (eg. use Vector(2D|3D) or just Vector for both types)
  • [ ] Decide on a public API (right now, exports are a mess)
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