FunGEn

A lightweight, cross-platform, OpenGL-based game engine.

https://github.com/haskell-game/fungen

Latest on Hackage:1.2

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow stackage.org to host generated Haddocks.

BSD-3-Clause licensed by Andre Furtado
Maintained by Simon Michael

FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGL-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development.

The FunGEn library provides:

  • Initialization, updating, removing, rendering and grouping routines for game objects

  • Definition of a game background (or map), including texture-based maps and tile maps

  • Reading and intepretation of the player's keyboard and mouse input

  • Collision detection

  • Time-based functions and pre-defined game actions

  • Loading and displaying of 24-bit bitmap files

  • Some debugging and game performance evaluation facilities

This package receives only basic maintenance (see home page).