Ray Tracing Library

Latest on Hackage:0.3

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow to host generated Haddocks.

GPL licensed by Jim Snow
Maintained by Jim Snow
This is GlomeTrace, a ray tracing library. Originally, it was part of Glome-hs, my haskell ray tracer. I decided to pull out the code to trace rays against objects and distribute it as a stand-alone library so that other projects can use it.

A good source of documentation is the Haskell wiki. In particular, take a look at the tutorial I wrote for Glome-hs. A few things have changed, but most of the descriptions there are still mostly valid.

If you're installing from a tarball, the usual commands will suffice:
runhaskell Setup configure; runhaskell Setup build; runhaskell Setup install

Note that GlomeTrace requires GlomeVec, a vector math library.

Direct all questions to:
Jim Snow
Depends on 3 packages:
Used by 2 packages:
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