Simple deterministic game engine

Latest on Hackage:0.4.0

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow to host generated Haddocks.

MIT licensed by Tyler Olson
Maintained by

Haskell library for creating simple deterministic games, such as tic-tac-toe. The engine requires a minimal set of actions related to the game, and then will run the game until a terminal state is reached.

Depends on 2 packages:
Used by 1 package:
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