In favour of


3D rendering engine written entirely in Haskell

Latest on Hackage:0.2.4

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow to host generated Haddocks.

BSD-3-Clause licensed by Csaba Hruska, Gergely Patai
Maintained by csaba (dot) hruska (at) gmail (dot) com

LambdaCube is a 3D rendering engine written entirely in Haskell. It targets newer graphics hardware. The engine uses Ogre3D's mesh and material file format. The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects (e.g. FRP libraries).

While the interface looks huge on the surface, the only part of interest to application developers is the Graphics.LambdaCube module, and possibly Graphics.LambdaCube.Loader.StbImage. The rest is only exposed to make low-level interfacing possible.