Port of the NeHe OpenGL tutorials to Haskell.

Latest on Hackage:0.2.4

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow to host generated Haddocks.

BSD3 licensed by Jason Dagit
Maintained by
These examples were created by Jeff Molofee '99 NeHe of

Converted to Haskell by Jason Dagit, 2005 and 2011.

This code is tested on OSX, linux, Windows. If you try it on
another platform and it works for you, then please let me know.

The current version uses GLFW via the GLFW-b bindings. Instead of
using the OpenGL bindings, I use OpenGLRaw and GLURaw. These packages
provide an API that is closer to the C API for OpenGL making it
easier to follow 3rd party documenatation and port examples.

I want to thank #haskell on for support and general
help. Especially to Lemmih for supplying example code.

Jeff Molofee aka NeHe
Jason Dagit <> (All the code)
Eugene Kirpichov <> (Cabal package)
Used by 1 package:
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