Render engine.

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BSD3 licensed by Luca Prezzavento
Maintained by


Installation (important)

Example 1



  • Renamed (~~) to (~<) and (~*) to (~<*)
  • Added sampleTexture = sample
  • Added clearColorWith, clearDepthWith, clearStencilWith
  • Added Point and Line geometries
  • Removed the ‘t’ parameter from GBuffer and DepthBuffer, and added BufferPair
  • Redesigned MonadDrawBuffers
  • resizeViewport can now change the position of the viewport
  • Shader can now be used as a parameter for shaderParam
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