Haskell game engine like fantasy console. https://github.com/opyapeus/piyo#readme
|Latest on Hackage:||0.1.0.0|
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Haskell game engine like fantasy console. Inspired by PICO-8.
NOTE: UNDER DEVELOPMENT
- minimum but simple api
- pure update funciton
- japanease bitmap font support
It supports PICO-8 like drawing api.
For now below.
- display: 192x192
- sprite size: 12x12
- map size: 16x16
For OS X
Install middle wares with homebrew.
brew install sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_ttf
It may work ..!
import Piyo instance Game () where draw _ = [ cls Yellow , txt Black "Hello, World！" 48 48 ] main :: IO () main = piyo () Nothing
Data Flow Schematic
Functions are called in order update, draw, sound every frame.
Index number starts with 0. Not 1.
Sample working code at Examples
Development in the future
- Redesign assets format
- Enrich sound api
- Add useful state update functions
- FPS management
- Support ore key action
- Sprite and map editor
- Export function for distribution