record-gl

Utilities for working with OpenGL's GLSL shading language and Nikita Volkov's "Record"s.

Latest on Hackage:0.1.0.0

This package is not currently in any snapshots. If you're interested in using it, we recommend adding it to Stackage Nightly. Doing so will make builds more reliable, and allow stackage.org to host generated Haddocks.

BSD3 licensed by Sebastián Méndez

Using Nikita Volkov's Record records to carry GLSL uniform parameters and vertex data enables library code to reflect over the types of the data to facilitate interaction between Haskell and GLSL.

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