OpenGLRaw
A raw binding for the OpenGL graphics system
http://www.haskell.org/haskellwiki/Opengl
| Version on this page: | 3.3.4.0 | 
| LTS Haskell 24.18: | 3.3.4.1@rev:3 | 
| Stackage Nightly 2025-11-04: | 3.3.4.1@rev:3 | 
| Latest on Hackage: | 3.3.4.1@rev:3 | 
Maintained by Sven Panne, Jason Dagit
This version can be pinned in stack with:
OpenGLRaw-3.3.4.0@sha256:26685d56510ea0332cd8657c5d035c5b48a743725a512e561365ce072e60d27c,25510Module documentation for 3.3.4.0
- Graphics
- Graphics.GL
- Graphics.GL.AMD
- Graphics.GL.AMD.BlendMinmaxFactor
 - Graphics.GL.AMD.DebugOutput
 - Graphics.GL.AMD.DepthClampSeparate
 - Graphics.GL.AMD.DrawBuffersBlend
 - Graphics.GL.AMD.FramebufferMultisampleAdvanced
 - Graphics.GL.AMD.FramebufferSamplePositions
 - Graphics.GL.AMD.GPUShaderHalfFloat
 - Graphics.GL.AMD.GPUShaderInt64
 - Graphics.GL.AMD.InterleavedElements
 - Graphics.GL.AMD.MultiDrawIndirect
 - Graphics.GL.AMD.NameGenDelete
 - Graphics.GL.AMD.OcclusionQueryEvent
 - Graphics.GL.AMD.PerformanceMonitor
 - Graphics.GL.AMD.PinnedMemory
 - Graphics.GL.AMD.QueryBufferObject
 - Graphics.GL.AMD.SamplePositions
 - Graphics.GL.AMD.SeamlessCubemapPerTexture
 - Graphics.GL.AMD.SparseTexture
 - Graphics.GL.AMD.StencilOperationExtended
 - Graphics.GL.AMD.TransformFeedback4
 - Graphics.GL.AMD.VertexShaderTessellator
 
 - Graphics.GL.APPLE
- Graphics.GL.APPLE.AuxDepthStencil
 - Graphics.GL.APPLE.ClientStorage
 - Graphics.GL.APPLE.ElementArray
 - Graphics.GL.APPLE.Fence
 - Graphics.GL.APPLE.FloatPixels
 - Graphics.GL.APPLE.FlushBufferRange
 - Graphics.GL.APPLE.ObjectPurgeable
 - Graphics.GL.APPLE.RGB422
 - Graphics.GL.APPLE.RowBytes
 - Graphics.GL.APPLE.SpecularVector
 - Graphics.GL.APPLE.TextureRange
 - Graphics.GL.APPLE.TransformHint
 - Graphics.GL.APPLE.VertexArrayObject
 - Graphics.GL.APPLE.VertexArrayRange
 - Graphics.GL.APPLE.VertexProgramEvaluators
 - Graphics.GL.APPLE.YCbCr422
 
 - Graphics.GL.ARB
- Graphics.GL.ARB.BaseInstance
 - Graphics.GL.ARB.BindlessTexture
 - Graphics.GL.ARB.BlendFuncExtended
 - Graphics.GL.ARB.BufferStorage
 - Graphics.GL.ARB.CLEvent
 - Graphics.GL.ARB.ClearBufferObject
 - Graphics.GL.ARB.ClearTexture
 - Graphics.GL.ARB.ClipControl
 - Graphics.GL.ARB.ColorBufferFloat
 - Graphics.GL.ARB.CompressedTexturePixelStorage
 - Graphics.GL.ARB.ComputeShader
 - Graphics.GL.ARB.ComputeVariableGroupSize
 - Graphics.GL.ARB.ConditionalRenderInverted
 - Graphics.GL.ARB.CopyBuffer
 - Graphics.GL.ARB.CopyImage
 - Graphics.GL.ARB.CullDistance
 - Graphics.GL.ARB.DebugOutput
 - Graphics.GL.ARB.DepthBufferFloat
 - Graphics.GL.ARB.DepthClamp
 - Graphics.GL.ARB.DepthTexture
 - Graphics.GL.ARB.DirectStateAccess
 - Graphics.GL.ARB.DrawBuffers
 - Graphics.GL.ARB.DrawBuffersBlend
 - Graphics.GL.ARB.DrawElementsBaseVertex
 - Graphics.GL.ARB.DrawIndirect
 - Graphics.GL.ARB.DrawInstanced
 - Graphics.GL.ARB.ES2Compatibility
 - Graphics.GL.ARB.ES31Compatibility
 - Graphics.GL.ARB.ES32Compatibility
 - Graphics.GL.ARB.ES3Compatibility
 - Graphics.GL.ARB.EnhancedLayouts
 - Graphics.GL.ARB.ExplicitUniformLocation
 - Graphics.GL.ARB.FragmentProgram
 - Graphics.GL.ARB.FragmentShader
 - Graphics.GL.ARB.FramebufferNoAttachments
 - Graphics.GL.ARB.FramebufferObjectCompatibility
 - Graphics.GL.ARB.FramebufferObjectCore
 - Graphics.GL.ARB.FramebufferSRGB
 - Graphics.GL.ARB.GPUShader5
 - Graphics.GL.ARB.GPUShaderFP64
 - Graphics.GL.ARB.GPUShaderInt64
 - Graphics.GL.ARB.GeometryShader4
 - Graphics.GL.ARB.GetProgramBinary
 - Graphics.GL.ARB.GetTextureSubImage
 - Graphics.GL.ARB.GlSpirv
 - Graphics.GL.ARB.HalfFloatPixel
 - Graphics.GL.ARB.HalfFloatVertex
 - Graphics.GL.ARB.ImagingCompatibility
 - Graphics.GL.ARB.ImagingCore
 - Graphics.GL.ARB.IndirectParameters
 - Graphics.GL.ARB.InstancedArrays
 - Graphics.GL.ARB.InternalformatQuery
 - Graphics.GL.ARB.InternalformatQuery2
 - Graphics.GL.ARB.InvalidateSubdata
 - Graphics.GL.ARB.MapBufferAlignment
 - Graphics.GL.ARB.MapBufferRange
 - Graphics.GL.ARB.MatrixPalette
 - Graphics.GL.ARB.MultiBind
 - Graphics.GL.ARB.MultiDrawIndirect
 - Graphics.GL.ARB.Multisample
 - Graphics.GL.ARB.Multitexture
 - Graphics.GL.ARB.OcclusionQuery
 - Graphics.GL.ARB.OcclusionQuery2
 - Graphics.GL.ARB.ParallelShaderCompile
 - Graphics.GL.ARB.PipelineStatisticsQuery
 - Graphics.GL.ARB.PixelBufferObject
 - Graphics.GL.ARB.PointParameters
 - Graphics.GL.ARB.PointSprite
 - Graphics.GL.ARB.PolygonOffsetClamp
 - Graphics.GL.ARB.ProgramInterfaceQuery
 - Graphics.GL.ARB.ProvokingVertex
 - Graphics.GL.ARB.QueryBufferObject
 - Graphics.GL.ARB.RobustnessCompatibility
 - Graphics.GL.ARB.RobustnessCore
 - Graphics.GL.ARB.SampleLocations
 - Graphics.GL.ARB.SampleShading
 - Graphics.GL.ARB.SamplerObjects
 - Graphics.GL.ARB.SeamlessCubeMap
 - Graphics.GL.ARB.SeamlessCubemapPerTexture
 - Graphics.GL.ARB.SeparateShaderObjects
 - Graphics.GL.ARB.ShaderAtomicCounters
 - Graphics.GL.ARB.ShaderImageLoadStore
 - Graphics.GL.ARB.ShaderObjects
 - Graphics.GL.ARB.ShaderStorageBufferObject
 - Graphics.GL.ARB.ShaderSubroutine
 - Graphics.GL.ARB.ShadingLanguage100
 - Graphics.GL.ARB.ShadingLanguageInclude
 - Graphics.GL.ARB.Shadow
 - Graphics.GL.ARB.ShadowAmbient
 - Graphics.GL.ARB.SparseBuffer
 - Graphics.GL.ARB.SparseTexture
 - Graphics.GL.ARB.SpirvExtensions
 - Graphics.GL.ARB.StencilTexturing
 - Graphics.GL.ARB.Sync
 - Graphics.GL.ARB.TessellationShader
 - Graphics.GL.ARB.TextureBarrier
 - Graphics.GL.ARB.TextureBorderClamp
 - Graphics.GL.ARB.TextureBufferObject
 - Graphics.GL.ARB.TextureBufferObjectRGB32
 - Graphics.GL.ARB.TextureBufferRange
 - Graphics.GL.ARB.TextureCompression
 - Graphics.GL.ARB.TextureCompressionBPTC
 - Graphics.GL.ARB.TextureCompressionRGTC
 - Graphics.GL.ARB.TextureCubeMap
 - Graphics.GL.ARB.TextureCubeMapArray
 - Graphics.GL.ARB.TextureEnvCombine
 - Graphics.GL.ARB.TextureEnvDot3
 - Graphics.GL.ARB.TextureFilterAnisotropic
 - Graphics.GL.ARB.TextureFilterMinmax
 - Graphics.GL.ARB.TextureFloat
 - Graphics.GL.ARB.TextureGather
 - Graphics.GL.ARB.TextureMirrorClampToEdge
 - Graphics.GL.ARB.TextureMirroredRepeat
 - Graphics.GL.ARB.TextureMultisample
 - Graphics.GL.ARB.TextureRG
 - Graphics.GL.ARB.TextureRGB10A2UI
 - Graphics.GL.ARB.TextureRectangle
 - Graphics.GL.ARB.TextureStencil8
 - Graphics.GL.ARB.TextureStorage
 - Graphics.GL.ARB.TextureStorageMultisample
 - Graphics.GL.ARB.TextureSwizzle
 - Graphics.GL.ARB.TextureView
 - Graphics.GL.ARB.TimerQuery
 - Graphics.GL.ARB.TransformFeedback2
 - Graphics.GL.ARB.TransformFeedback3
 - Graphics.GL.ARB.TransformFeedbackInstanced
 - Graphics.GL.ARB.TransformFeedbackOverflowQuery
 - Graphics.GL.ARB.TransposeMatrix
 - Graphics.GL.ARB.UniformBufferObject
 - Graphics.GL.ARB.VertexArrayBGRA
 - Graphics.GL.ARB.VertexArrayObject
 - Graphics.GL.ARB.VertexAttrib64Bit
 - Graphics.GL.ARB.VertexAttribBinding
 - Graphics.GL.ARB.VertexBlend
 - Graphics.GL.ARB.VertexBufferObject
 - Graphics.GL.ARB.VertexProgram
 - Graphics.GL.ARB.VertexShader
 - Graphics.GL.ARB.VertexType10f11f11fRev
 - Graphics.GL.ARB.VertexType2101010RevCompatibility
 - Graphics.GL.ARB.VertexType2101010RevCore
 - Graphics.GL.ARB.ViewportArray
 - Graphics.GL.ARB.WindowPos
 
 - Graphics.GL.ATI
- Graphics.GL.ATI.DrawBuffers
 - Graphics.GL.ATI.ElementArray
 - Graphics.GL.ATI.EnvmapBumpmap
 - Graphics.GL.ATI.FragmentShader
 - Graphics.GL.ATI.MapObjectBuffer
 - Graphics.GL.ATI.Meminfo
 - Graphics.GL.ATI.PNTriangles
 - Graphics.GL.ATI.PixelFormatFloat
 - Graphics.GL.ATI.SeparateStencil
 - Graphics.GL.ATI.TextFragmentShader
 - Graphics.GL.ATI.TextureEnvCombine3
 - Graphics.GL.ATI.TextureFloat
 - Graphics.GL.ATI.TextureMirrorOnce
 - Graphics.GL.ATI.VertexArrayObject
 - Graphics.GL.ATI.VertexAttribArrayObject
 - Graphics.GL.ATI.VertexStreams
 
 - Graphics.GL.Compatibility30
 - Graphics.GL.Compatibility31
 - Graphics.GL.Compatibility32
 - Graphics.GL.Compatibility33
 - Graphics.GL.Compatibility40
 - Graphics.GL.Compatibility41
 - Graphics.GL.Compatibility42
 - Graphics.GL.Compatibility43
 - Graphics.GL.Compatibility44
 - Graphics.GL.Compatibility45
 - Graphics.GL.Compatibility46
 - Graphics.GL.Core30
 - Graphics.GL.Core31
 - Graphics.GL.Core32
 - Graphics.GL.Core33
 - Graphics.GL.Core40
 - Graphics.GL.Core41
 - Graphics.GL.Core42
 - Graphics.GL.Core43
 - Graphics.GL.Core44
 - Graphics.GL.Core45
 - Graphics.GL.Core46
 - Graphics.GL.EXT
- Graphics.GL.EXT.ABGR
 - Graphics.GL.EXT.BGRA
 - Graphics.GL.EXT.BindableUniform
 - Graphics.GL.EXT.BlendColor
 - Graphics.GL.EXT.BlendEquationSeparate
 - Graphics.GL.EXT.BlendFuncSeparate
 - Graphics.GL.EXT.BlendMinmax
 - Graphics.GL.EXT.BlendSubtract
 - Graphics.GL.EXT.CMYKA
 - Graphics.GL.EXT.ClipVolumeHint
 - Graphics.GL.EXT.ColorSubtable
 - Graphics.GL.EXT.CompiledVertexArray
 - Graphics.GL.EXT.Convolution
 - Graphics.GL.EXT.CoordinateFrame
 - Graphics.GL.EXT.CopyTexture
 - Graphics.GL.EXT.CullVertex
 - Graphics.GL.EXT.DebugLabel
 - Graphics.GL.EXT.DebugMarker
 - Graphics.GL.EXT.DepthBoundsTest
 - Graphics.GL.EXT.DirectStateAccess
 - Graphics.GL.EXT.DrawBuffers2
 - Graphics.GL.EXT.DrawInstanced
 - Graphics.GL.EXT.DrawRangeElements
 - Graphics.GL.EXT.EglImageStorage
 - Graphics.GL.EXT.ExternalBuffer
 - Graphics.GL.EXT.FogCoord
 - Graphics.GL.EXT.FourTwoTwoPixels
 - Graphics.GL.EXT.FramebufferBlit
 - Graphics.GL.EXT.FramebufferMultisample
 - Graphics.GL.EXT.FramebufferMultisampleBlitScaled
 - Graphics.GL.EXT.FramebufferObject
 - Graphics.GL.EXT.FramebufferSRGB
 - Graphics.GL.EXT.GPUProgramParameters
 - Graphics.GL.EXT.GPUShader4
 - Graphics.GL.EXT.GeometryShader4
 - Graphics.GL.EXT.Histogram
 - Graphics.GL.EXT.IndexArrayFormats
 - Graphics.GL.EXT.IndexFunc
 - Graphics.GL.EXT.IndexMaterial
 - Graphics.GL.EXT.LightTexture
 - Graphics.GL.EXT.MemoryObject
 - Graphics.GL.EXT.MemoryObjectFd
 - Graphics.GL.EXT.MemoryObjectWin32
 - Graphics.GL.EXT.MultiDrawArrays
 - Graphics.GL.EXT.Multisample
 - Graphics.GL.EXT.PackedDepthStencil
 - Graphics.GL.EXT.PackedFloat
 - Graphics.GL.EXT.PackedPixels
 - Graphics.GL.EXT.PalettedTexture
 - Graphics.GL.EXT.PixelBufferObject
 - Graphics.GL.EXT.PixelTransform
 - Graphics.GL.EXT.PointParameters
 - Graphics.GL.EXT.PolygonOffset
 - Graphics.GL.EXT.PolygonOffsetClamp
 - Graphics.GL.EXT.ProvokingVertex
 - Graphics.GL.EXT.RasterMultisample
 - Graphics.GL.EXT.RescaleNormal
 - Graphics.GL.EXT.SecondaryColor
 - Graphics.GL.EXT.Semaphore
 - Graphics.GL.EXT.SemaphoreFd
 - Graphics.GL.EXT.SemaphoreWin32
 - Graphics.GL.EXT.SeparateShaderObjects
 - Graphics.GL.EXT.SeparateSpecularColor
 - Graphics.GL.EXT.ShaderFramebufferFetch
 - Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent
 - Graphics.GL.EXT.ShaderImageLoadStore
 - Graphics.GL.EXT.SharedTexturePalette
 - Graphics.GL.EXT.StencilClearTag
 - Graphics.GL.EXT.StencilTwoSide
 - Graphics.GL.EXT.StencilWrap
 - Graphics.GL.EXT.Subtexture
 - Graphics.GL.EXT.Texture
 - Graphics.GL.EXT.Texture3D
 - Graphics.GL.EXT.TextureArray
 - Graphics.GL.EXT.TextureBufferObject
 - Graphics.GL.EXT.TextureCompressionLATC
 - Graphics.GL.EXT.TextureCompressionRGTC
 - Graphics.GL.EXT.TextureCompressionS3TC
 - Graphics.GL.EXT.TextureCubeMap
 - Graphics.GL.EXT.TextureEnvCombine
 - Graphics.GL.EXT.TextureEnvDot3
 - Graphics.GL.EXT.TextureFilterAnisotropic
 - Graphics.GL.EXT.TextureFilterMinmax
 - Graphics.GL.EXT.TextureInteger
 - Graphics.GL.EXT.TextureLODBias
 - Graphics.GL.EXT.TextureMirrorClamp
 - Graphics.GL.EXT.TextureObject
 - Graphics.GL.EXT.TexturePerturbNormal
 - Graphics.GL.EXT.TextureSNorm
 - Graphics.GL.EXT.TextureSRGB
 - Graphics.GL.EXT.TextureSRGBDecode
 - Graphics.GL.EXT.TextureSRGBR8
 - Graphics.GL.EXT.TextureSharedExponent
 - Graphics.GL.EXT.TextureSwizzle
 - Graphics.GL.EXT.TimerQuery
 - Graphics.GL.EXT.TransformFeedback
 - Graphics.GL.EXT.VertexArray
 - Graphics.GL.EXT.VertexArrayBGRA
 - Graphics.GL.EXT.VertexAttrib64Bit
 - Graphics.GL.EXT.VertexShader
 - Graphics.GL.EXT.VertexWeighting
 - Graphics.GL.EXT.Win32KeyedMutex
 - Graphics.GL.EXT.WindowRectangles
 - Graphics.GL.EXT.X11SyncObject
 
 - Graphics.GL.Functions
 - Graphics.GL.GREMEDY
 - Graphics.GL.GetProcAddress
 - Graphics.GL.Groups
 - Graphics.GL.HP
 - Graphics.GL.IBM
 - Graphics.GL.INGR
 - Graphics.GL.INTEL
 - Graphics.GL.KHR
- Graphics.GL.KHR.BlendEquationAdvanced
 - Graphics.GL.KHR.BlendEquationAdvancedCoherent
 - Graphics.GL.KHR.ContextFlushControl
 - Graphics.GL.KHR.DebugCompatibility
 - Graphics.GL.KHR.DebugCore
 - Graphics.GL.KHR.NoError
 - Graphics.GL.KHR.ParallelShaderCompile
 - Graphics.GL.KHR.Robustness
 - Graphics.GL.KHR.ShaderSubgroup
 - Graphics.GL.KHR.TextureCompressionASTCHDR
 - Graphics.GL.KHR.TextureCompressionASTCLDR
 
 - Graphics.GL.MESA
 - Graphics.GL.MESAX
 - Graphics.GL.NV
- Graphics.GL.NV.AlphaToCoverageDitherControl
 - Graphics.GL.NV.BindlessMultiDrawIndirect
 - Graphics.GL.NV.BindlessMultiDrawIndirectCount
 - Graphics.GL.NV.BindlessTexture
 - Graphics.GL.NV.BlendEquationAdvanced
 - Graphics.GL.NV.BlendEquationAdvancedCoherent
 - Graphics.GL.NV.BlendMinmaxFactor
 - Graphics.GL.NV.ClipSpaceWScaling
 - Graphics.GL.NV.CommandList
 - Graphics.GL.NV.ComputeProgram5
 - Graphics.GL.NV.ConditionalRender
 - Graphics.GL.NV.ConservativeRaster
 - Graphics.GL.NV.ConservativeRasterDilate
 - Graphics.GL.NV.ConservativeRasterPreSnap
 - Graphics.GL.NV.ConservativeRasterPreSnapTriangles
 - Graphics.GL.NV.CopyDepthToColor
 - Graphics.GL.NV.CopyImage
 - Graphics.GL.NV.DeepTexture3D
 - Graphics.GL.NV.DepthBufferFloat
 - Graphics.GL.NV.DepthClamp
 - Graphics.GL.NV.DrawTexture
 - Graphics.GL.NV.DrawVulkanImage
 - Graphics.GL.NV.Evaluators
 - Graphics.GL.NV.ExplicitMultisample
 - Graphics.GL.NV.Fence
 - Graphics.GL.NV.FillRectangle
 - Graphics.GL.NV.FloatBuffer
 - Graphics.GL.NV.FogDistance
 - Graphics.GL.NV.FragmentCoverageToColor
 - Graphics.GL.NV.FragmentProgram
 - Graphics.GL.NV.FragmentProgram2
 - Graphics.GL.NV.FramebufferMixedSamples
 - Graphics.GL.NV.FramebufferMultisampleCoverage
 - Graphics.GL.NV.GPUMulticast
 - Graphics.GL.NV.GPUProgram4
 - Graphics.GL.NV.GPUProgram5
 - Graphics.GL.NV.GPUShader5
 - Graphics.GL.NV.GeometryProgram4
 - Graphics.GL.NV.HalfFloat
 - Graphics.GL.NV.InternalformatSampleQuery
 - Graphics.GL.NV.LightMaxExponent
 - Graphics.GL.NV.MemoryAttachment
 - Graphics.GL.NV.MeshShader
 - Graphics.GL.NV.MultisampleCoverage
 - Graphics.GL.NV.MultisampleFilterHint
 - Graphics.GL.NV.OcclusionQuery
 - Graphics.GL.NV.PackedDepthStencil
 - Graphics.GL.NV.ParameterBufferObject
 - Graphics.GL.NV.PathRenderingCompatibility
 - Graphics.GL.NV.PathRenderingCore
 - Graphics.GL.NV.PathRenderingSharedEdge
 - Graphics.GL.NV.PixelDataRange
 - Graphics.GL.NV.PointSprite
 - Graphics.GL.NV.PresentVideo
 - Graphics.GL.NV.PrimitiveRestart
 - Graphics.GL.NV.QueryResource
 - Graphics.GL.NV.QueryResourceTag
 - Graphics.GL.NV.RegisterCombiners
 - Graphics.GL.NV.RegisterCombiners2
 - Graphics.GL.NV.RepresentativeFragmentTest
 - Graphics.GL.NV.RobustnessVideoMemoryPurge
 - Graphics.GL.NV.SampleLocations
 - Graphics.GL.NV.ScissorExclusive
 - Graphics.GL.NV.ShaderBufferLoad
 - Graphics.GL.NV.ShaderBufferStore
 - Graphics.GL.NV.ShaderSubgroupPartitioned
 - Graphics.GL.NV.ShaderThreadGroup
 - Graphics.GL.NV.ShadingRateImage
 - Graphics.GL.NV.TessellationProgram5
 - Graphics.GL.NV.TexgenEmboss
 - Graphics.GL.NV.TexgenReflection
 - Graphics.GL.NV.TextureBarrier
 - Graphics.GL.NV.TextureEnvCombine4
 - Graphics.GL.NV.TextureExpandNormal
 - Graphics.GL.NV.TextureMultisample
 - Graphics.GL.NV.TextureRectangle
 - Graphics.GL.NV.TextureShader
 - Graphics.GL.NV.TextureShader2
 - Graphics.GL.NV.TextureShader3
 - Graphics.GL.NV.TransformFeedback
 - Graphics.GL.NV.TransformFeedback2
 - Graphics.GL.NV.UniformBufferUnifiedMemory
 - Graphics.GL.NV.VDPAUInterop
 - Graphics.GL.NV.VDPAUInterop2
 - Graphics.GL.NV.VertexArrayRange
 - Graphics.GL.NV.VertexArrayRange2
 - Graphics.GL.NV.VertexAttribInteger64Bit
 - Graphics.GL.NV.VertexBufferUnifiedMemory
 - Graphics.GL.NV.VertexProgram
 - Graphics.GL.NV.VertexProgram2Option
 - Graphics.GL.NV.VertexProgram3
 - Graphics.GL.NV.VertexProgram4
 - Graphics.GL.NV.VideoCapture
 - Graphics.GL.NV.ViewportSwizzle
 
 - Graphics.GL.NVX
 - Graphics.GL.OES
 - Graphics.GL.OML
 - Graphics.GL.OVR
 - Graphics.GL.PGI
 - Graphics.GL.REND
 - Graphics.GL.S3
 - Graphics.GL.SGI
 - Graphics.GL.SGIS
- Graphics.GL.SGIS.DetailTexture
 - Graphics.GL.SGIS.FogFunction
 - Graphics.GL.SGIS.GenerateMipmap
 - Graphics.GL.SGIS.Multisample
 - Graphics.GL.SGIS.PixelTexture
 - Graphics.GL.SGIS.PointLineTexgen
 - Graphics.GL.SGIS.PointParameters
 - Graphics.GL.SGIS.SharpenTexture
 - Graphics.GL.SGIS.Texture4D
 - Graphics.GL.SGIS.TextureBorderClamp
 - Graphics.GL.SGIS.TextureColorMask
 - Graphics.GL.SGIS.TextureEdgeClamp
 - Graphics.GL.SGIS.TextureFilter4
 - Graphics.GL.SGIS.TextureLOD
 - Graphics.GL.SGIS.TextureSelect
 
 - Graphics.GL.SGIX
- Graphics.GL.SGIX.Async
 - Graphics.GL.SGIX.AsyncHistogram
 - Graphics.GL.SGIX.AsyncPixel
 - Graphics.GL.SGIX.BlendAlphaMinmax
 - Graphics.GL.SGIX.CalligraphicFragment
 - Graphics.GL.SGIX.Clipmap
 - Graphics.GL.SGIX.ConvolutionAccuracy
 - Graphics.GL.SGIX.DepthTexture
 - Graphics.GL.SGIX.FlushRaster
 - Graphics.GL.SGIX.FogOffset
 - Graphics.GL.SGIX.FragmentLighting
 - Graphics.GL.SGIX.Framezoom
 - Graphics.GL.SGIX.IglooInterface
 - Graphics.GL.SGIX.Instruments
 - Graphics.GL.SGIX.Interlace
 - Graphics.GL.SGIX.IrInstrument1
 - Graphics.GL.SGIX.ListPriority
 - Graphics.GL.SGIX.PixelTexture
 - Graphics.GL.SGIX.PixelTiles
 - Graphics.GL.SGIX.PolynomialFFD
 - Graphics.GL.SGIX.ReferencePlane
 - Graphics.GL.SGIX.Resample
 - Graphics.GL.SGIX.ScalebiasHint
 - Graphics.GL.SGIX.Shadow
 - Graphics.GL.SGIX.ShadowAmbient
 - Graphics.GL.SGIX.Sprite
 - Graphics.GL.SGIX.Subsample
 - Graphics.GL.SGIX.TagSampleBuffer
 - Graphics.GL.SGIX.TextureAddEnv
 - Graphics.GL.SGIX.TextureCoordinateClamp
 - Graphics.GL.SGIX.TextureLODBias
 - Graphics.GL.SGIX.TextureMultiBuffer
 - Graphics.GL.SGIX.TextureScaleBias
 - Graphics.GL.SGIX.VertexPreclip
 - Graphics.GL.SGIX.YCrCb
 - Graphics.GL.SGIX.YCrCbA
 
 - Graphics.GL.SUN
 - Graphics.GL.SUNX
 - Graphics.GL.ThreeDFX
 - Graphics.GL.Tokens
 - Graphics.GL.Types
 - Graphics.GL.Version10
 - Graphics.GL.Version11
 - Graphics.GL.Version12
 - Graphics.GL.Version13
 - Graphics.GL.Version14
 - Graphics.GL.Version15
 - Graphics.GL.Version20
 - Graphics.GL.Version21
 - Graphics.GL.WIN
 
 - Graphics.GL.AMD
 
 - Graphics.GL
 
Depends on 7 packages(full list with versions):
Used by 4 packages in lts-16.11(full list with versions):