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  1. setOwnerReadable :: Bool -> Permissions -> Permissions

    directory System.Directory.OsPath

    No documentation available.

  2. setOwnerSearchable :: Bool -> Permissions -> Permissions

    directory System.Directory.OsPath

    No documentation available.

  3. setOwnerWritable :: Bool -> Permissions -> Permissions

    directory System.Directory.OsPath

    No documentation available.

  4. setPermissions :: OsPath -> Permissions -> IO ()

    directory System.Directory.OsPath

    Set the permissions of a file or directory. On Windows, this is only capable of changing the writable permission, which corresponds to the "read-only" attribute. Changing the other permissions has no effect. On POSIX systems, this sets the owner permissions. The operation may fail with:

  5. setStdGen :: MonadIO m => StdGen -> m ()

    random System.Random

    Sets the global pseudo-random number generator. Overwrites the contents of globalStdGen

  6. setByteArray :: (Prim a, PrimMonad m) => MutableByteArray (PrimState m) -> Int -> Int -> a -> m ()

    primitive Data.Primitive.ByteArray

    Fill a slice of a mutable byte array with a value. The offset and length are given in elements of type a rather than in bytes. Note: this function does not do bounds checking.

  7. setPrimArray :: (Prim a, PrimMonad m) => MutablePrimArray (PrimState m) a -> Int -> Int -> a -> m ()

    primitive Data.Primitive.PrimArray

    Fill a slice of a mutable primitive array with a value. Note: this function does not do bounds checking.

  8. setPtr :: (Prim a, PrimMonad m) => Ptr a -> Int -> a -> m ()

    primitive Data.Primitive.Ptr

    Fill a memory block with the given value. The length is in elements of type a rather than in bytes.

  9. setByteArray# :: Prim a => MutableByteArray# s -> Int# -> Int# -> a -> State# s -> State# s

    primitive Data.Primitive.Types

    Fill a slice of the mutable array with a value. The offset and length of the chunk are in elements of type a rather than in bytes.

  10. setOffAddr# :: Prim a => Addr# -> Int# -> Int# -> a -> State# s -> State# s

    primitive Data.Primitive.Types

    Fill a memory block given by an address, an offset and a length. The offset and length are in elements of type a rather than in bytes.

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