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Within LTS Haskell 24.66 (ghc-9.10.3)

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  1. withTransformation :: Transformation -> Drawing px () -> Drawing px ()

    Rasterific Graphics.Rasterific

    Draw all the sub drawing commands using a transformation.

  2. transformOrder :: (Point -> Point) -> DrawOrder px -> DrawOrder px

    Rasterific Graphics.Rasterific.Immediate

    No documentation available.

  3. transformTexture :: Transformation -> Texture px -> Texture px

    Rasterific Graphics.Rasterific.Texture

    Transform the coordinates used for texture before applying it, allow interesting transformations.

    withTexture (withSampler SamplerRepeat $
    transformTexture (rotateCenter 1 (V2 0 0) <> 
    scale 0.5 0.25)
    $ sampledImageTexture textureImage) $
    fill $ rectangle (V2 0 0) 200 200
    

  4. uniformTexture :: px -> Texture px

    Rasterific Graphics.Rasterific.Texture

    The uniform texture is the simplest texture of all: an uniform color.

  5. module Graphics.Rasterific.Transformations

    This module provide some helpers in order to perform basic geometric transformation on the drawable primitives. You can combine the transformation is mappend or the (\<\>) operator from Data.Monoid .

  6. data Transformation

    Rasterific Graphics.Rasterific.Transformations

    Represent a 3*3 matrix for homogenous coordinates.

    | A C E |
    | B D F |
    | 0 0 1 |
    

  7. Transformation :: Float -> Float -> Float -> Float -> Float -> Float -> Transformation

    Rasterific Graphics.Rasterific.Transformations

    No documentation available.

  8. _transformA :: Transformation -> {-# UNPACK #-} !Float

    Rasterific Graphics.Rasterific.Transformations

    No documentation available.

  9. _transformB :: Transformation -> {-# UNPACK #-} !Float

    Rasterific Graphics.Rasterific.Transformations

    No documentation available.

  10. _transformC :: Transformation -> {-# UNPACK #-} !Float

    Rasterific Graphics.Rasterific.Transformations

    No documentation available.

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