OpenGL

A binding for the OpenGL graphics system http://www.haskell.org/haskellwiki/Opengl

Version on this page:2.12.0.1
LTS Haskell 9.10:3.0.2.0
Stackage Nightly 2017-10-23:3.0.2.0
Latest on Hackage:3.0.2.0
BSD3 licensed by Sven Panne
Maintained by Sven Panne, Jason Dagit

Module documentation for 2.12.0.1

There are no documented modules for this package.

Hackage Stackage LTS Stackage nightly Build Status

Changes

3.0.2.0

  • Added support for S3s3tc, EXTtexturecompressions3tc, ARBtexturefloat, and EXTpackeddepth_stencil extensions.

3.0.1.0

  • Added Uniform instances for GLmatrix, Vertex1, Vector1, Vector2, Vector3, and Vector4.
  • Unbreak Uniform instances for GLint, GLuint and Gldouble.
  • Relaxed upper version bound for OpenGLRaw.

3.0.0.2

  • Removed redundant constraints.

3.0.0.1

  • Relaxed upper version bound for OpenGLRaw.

3.0.0.0

  • Depend on new OpenGLRaw and GLURaw packages.

2.13.2.1

  • Relaxed upper version bound for transformers.

2.13.2.0

  • Implement Uniform instances for GLint, GLuint, GLfloat, and GLdouble.

2.13.1.1

  • Aftermath for the glClearNamedFramebufferfi chaos in the OpenGL registry, see the corresponding issue on Khronos.

2.13.1.0

  • Added extensionSupported.
  • Relaxed upper version bound for OpenGLRaw.
  • Added CHANGELOG.md to distribution.

2.13.0.0

  • Added missing drawing commands using vertex arrays and some related types.
  • Added missing whole framebuffer operations.
  • Added getters for stencilMaskSeparate, stencilFuncSeparate, and stencilOpSeparate, making them full-blown StateVars.
  • Added patchDefaultInnerLevel and patchDefaultOuterLevel to control the default tessellation levels.
  • Added ContextLost constructor to ErrorCategory type.
  • Added SeparateAttribs and deprecated SeperateAttribs, fixing a spelling mistake.
comments powered byDisqus