GLUtil

Miscellaneous OpenGL utilities.

Version on this page:0.8.8
Stackage Nightly 2015-12-14:0.8.8
Latest on Hackage:0.10.4

See all snapshots GLUtil appears in

BSD-3-Clause licensed by Anthony Cowley
Maintained by [email protected]
This version can be pinned in stack with:GLUtil-0.8.8@sha256:82d811e0f7827be71b8a5df9407c015ada79515512e8284d1d2e3e15aabd39dd,2469

Helpers for working with shaders, buffer objects, and textures in OpenGL.

Changes

0.8.8

  • Update to hpp-0.3.0

0.8.7

  • Use hpp as a preprocessor rather than cpphs

0.8.2

  • Do not print shader info log if it contains only \NUL

0.8.1

  • Added orthoMatrix to Camera3D

  • Added loadShaderFamily to load all vertex, geometry, and fragment shaders based on a root file name.

0.8

  • Generalized setUniform to work with any instance of AsUniform. Specifically, this enables the use of types from the linear package.