OpenGL

A binding for the OpenGL graphics system http://www.haskell.org/haskellwiki/Opengl

Version on this page:3.0.1.0
LTS Haskell 8.5:3.0.1.0
Stackage Nightly 2017-03-20:3.0.1.0
Latest on Hackage:3.0.1.0
BSD3 licensed by Sven Panne
Maintained by Sven Panne, Jason Dagit

Module documentation for 3.0.1.0

Hackage Build Status

Changes

3.0.1.0

  • Added Uniform instances for GLmatrix, Vertex1, Vector1, Vector2, Vector3, and Vector4.
  • Unbreak Uniform instances for GLint, GLuint and Gldouble.
  • Relaxed upper version bound for OpenGLRaw.

3.0.0.2

  • Removed redundant constraints.

3.0.0.1

  • Relaxed upper version bound for OpenGLRaw.

3.0.0.0

  • Depend on new OpenGLRaw and GLURaw packages.

2.13.2.1

  • Relaxed upper version bound for transformers.

2.13.2.0

  • Implement Uniform instances for GLint, GLuint, GLfloat, and GLdouble.

2.13.1.1

  • Aftermath for the glClearNamedFramebufferfi chaos in the OpenGL registry, see the corresponding issue on Khronos.

2.13.1.0

  • Added extensionSupported.
  • Relaxed upper version bound for OpenGLRaw.
  • Added CHANGELOG.md to distribution.

2.13.0.0

  • Added missing drawing commands using vertex arrays and some related types.
  • Added missing whole framebuffer operations.
  • Added getters for stencilMaskSeparate, stencilFuncSeparate, and stencilOpSeparate, making them full-blown StateVars.
  • Added patchDefaultInnerLevel and patchDefaultOuterLevel to control the default tessellation levels.
  • Added ContextLost constructor to ErrorCategory type.
  • Added SeparateAttribs and deprecated SeperateAttribs, fixing a spelling mistake.
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