BSD3 licensed by Oliver Charles
Maintained by ollie@ocharles.org.uk

Module documentation for 1.3.6

This library provides an implementation of Socket.io protocol (version 1). It builds on top of Engine.IO, allowing Socket.io to work with both long polling XHR requests, and seamlessly upgrading them to HTML 5 web sockets.

Changes

1.3.7

  • Increased the upper-bound of aeson and vector.

1.3.6

  • Increased the upper-bound of base and transformers.

1.3.5

  • Increase upper-bound of aeson to < 0.12.

1.3.4

  • Increased the upper-bound of aeson to allow < 0.11.

1.3.3

  • Increase upper-bound of vector to < 0.12.

1.3.2

  • Increased upper-bounds of aeson to < 0.10 and of attoparsec to < 0.14.

1.3.1

  • Increased the upper-bound of base to allow < 4.9. Now builds on GHC 7.10.1.

1.3.0

  • Change on to be variadic. on is now capable of parsing an arbitrary amount of arguments from the event payload (0 or more). This API should change should be backwards compatible with previous uses of socket-io, but allows more uses.

1.2.0

  • Change appendDisconnectHandler to work in the EventHandler monad. This allows you to broadcast messages to other clients when a socket disconnects. The chat example has been updated to broadcast a "user left" message to demonstrate this.

    Thanks to Kayo Phoenix (@katyo) for the majority of this work!

1.1.1

  • Build with engine-io 1.2

1.1.0

  • When building an initial routing table, you now have access to the Socket.

  • engineIOSocket lets you access the underlying engine-io Socket for a Socket.io session.

1.0.1

  • Increase upper-bound of engine-io to <1.2

1.0.0

  • Initial implementation
comments powered byDisqus