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all :: Foldable t => (a -> Bool) -> t a -> Boolmixed-types-num Numeric.MixedTypes.PreludeHiding Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: (a -> Bool) -> NonEmptyVector a -> Boolnonempty-vector Data.Vector.NonEmpty O(n) Check if all elements satisfy the predicate.
all :: Foldable t => (a -> Bool) -> t a -> BoolLambdaHack Game.LambdaHack.Core.Prelude Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: Foldable t => (a -> Bool) -> t a -> BoolLambdaHack Game.LambdaHack.Core.Prelude Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: Bits b => (Bool -> Bool) -> b -> Boolbitwise Data.Bits.Bitwise True when the predicate is true for all bits.
all :: Foldable t => (a -> Bool) -> t a -> Boolcabal-install-solver Distribution.Solver.Compat.Prelude Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: Foldable t => (a -> Bool) -> t a -> Boolihaskell IHaskellPrelude Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: Foldable t => (a -> Bool) -> t a -> Boolincipit-base Incipit.Foldable Determines whether all elements of the structure satisfy the predicate.
Examples
Basic usage:>>> all (> 3) [] True
>>> all (> 3) [1,2] False
>>> all (> 3) [1,2,3,4,5] False
>>> all (> 3) [1..] False
>>> all (> 3) [4..] * Hangs forever *
all :: RandomGen g => g -> [([Pitch], [Pitch])]reactive-midyim Reactive.Banana.MIDI.Training No documentation available.
all :: Generator c => (Elem c -> Bool) -> c -> Boolreducers Data.Generator.Combinators Efficiently mapReduce any Generator checking to see if all of its values match the supplied predicate
mapReduceWith getAll