BSD-3-Clause licensed by Levent Erkok
Maintained by [email protected]
This version can be pinned in stack with:crackNum-3.16@sha256:94b069c808c582f4788dca1a31afc5070672c173fb334964922848f61c10fb80,1219

Module documentation for 3.16

There are no documented modules for this package.

Decode/Encode Integers, Words, and IEE754 Floats

On Hackage: http://hackage.haskell.org/package/crackNum

Example: Encode a decimal number as a single-precision IEEE754 number

$ crackNum -fsp -- -2.3e6
Satisfiable. Model:
  ENCODED = -2300000.0 :: Float
                  3  2          1         0
                  1 09876543 21098765432109876543210
                  S ---E8--- ----------S23----------
   Binary layout: 1 10010100 00011000110000110000000
      Hex layout: CA0C 6180
       Precision: Single
            Sign: Negative
        Exponent: 21 (Stored: 148, Bias: 127)
  Classification: FP_NORMAL
          Binary: -0b1.0001100011000011p+21
           Octal: -0o1.061414p+21
         Decimal: -2300000.0
             Hex: -0x2.3186p+20
   Rounding mode: RNE: Round nearest ties to even.
            Note: Conversion from "-2.3e6" was exact. No rounding happened.

Example: Decode a single-precision IEEE754 number float from memory-layout

$ crackNum -fsp  0xfc00 abc1
Satisfiable. Model:
  DECODED = -2.6723903e36 :: Float
                  3  2          1         0
                  1 09876543 21098765432109876543210
                  S ---E8--- ----------S23----------
   Binary layout: 1 11111000 00000001010101111000001
      Hex layout: FC00 ABC1
       Precision: Single
            Sign: Negative
        Exponent: 121 (Stored: 248, Bias: 127)
  Classification: FP_NORMAL
          Binary: -0b1.00000001010101111000001p+121
           Octal: -0o2.00527404p+120
         Decimal: -2.6723903e36
             Hex: -0x2.02AF04p+120
$ crackNum -fdp 0xfc00 abc1 7F80 0001

Example: Decode a custom (2+3) IEEE754 float from memory-layout

$ crackNum -f2+3 0b10011
Satisfiable. Model:
  DECODED = -0.75 :: FloatingPoint 2 3
                  4 32 10
                  S E2 S2
   Binary layout: 1 00 11
      Hex layout: 13
       Precision: 2 exponent bits, 2 significand bits
            Sign: Negative
        Exponent: 0 (Subnormal, with fixed exponent value. Stored: 0, Bias: 1)
  Classification: FP_SUBNORMAL
          Binary: -0b1.1p-1
           Octal: -0o6p-3
         Decimal: -0.75
             Hex: -0xcp-4

Example: Encode an integer as a 7-bit signed word

$ crackNum -i7 12
Satisfiable. Model:
  ENCODED = 12 :: IntN 7
                  654 3210
   Binary layout: 000 1100
      Hex layout: 0C
            Type: Signed 7-bit 2's complement integer
            Sign: Positive
          Binary: 0b1100
           Octal: 0o14
         Decimal: 12
             Hex: 0xc

Example: Decode two half-precision floats in two lanes

$ crackNum -l2 -fhp 32\'hfdc71fc6
== Lane 1 ============================================================
Satisfiable. Model:
  DECODED = NaN :: FloatingPoint 5 11
                  1       0
                  5 43210 9876543210
                  S -E5-- ---S10----
   Binary layout: 1 11111 0111000111
      Hex layout: FDC7
       Precision: Half (5 exponent bits, 10 significand bits.)
            Sign: Negative
        Exponent: 16 (Stored: 31, Bias: 15)
  Classification: FP_NAN (Signaling)
           Value: NaN
            Note: Representation for NaN's is not unique
== Lane 0 ============================================================
Satisfiable. Model:
  DECODED = 0.0075912 :: FloatingPoint 5 11
                  1       0
                  5 43210 9876543210
                  S -E5-- ---S10----
   Binary layout: 0 00111 1111000110
      Hex layout: 1FC6
       Precision: Half (5 exponent bits, 10 significand bits.)
            Sign: Positive
        Exponent: -8 (Stored: 7, Bias: 15)
  Classification: FP_NORMAL
          Binary: 0b1.111100011p-8
           Octal: 0o3.706p-9
         Decimal: 0.0075912
             Hex: 0x1.f18p-8

Graphical interface (macOS, optional)

Optionally, crackNum comes with a native macOS GUI: pick a format on the left, type a value, and see the encoding/decoding in detail. It is entirely optional — crackNum is fully functional as a command-line tool without it. The GUI is just a thin front-end that calls the crackNum binary underneath, so it supports exactly the same formats.

crackNum macOS GUI

Building it requires the Swift compiler that comes with the Xcode Command Line Tools (xcode-select --install). From a checkout of this repository:

$ cd gui
$ make install      # builds CrackNum.app and copies it into /Applications

Once installed, launch it from Spotlight/Launchpad, or straight from the command line via the --gui option, which forwards any format/rounding flags and value to the app:

$ crackNum --gui                 -- open the graphical interface
$ crackNum --gui -fsp 2.5        -- open it with single-precision selected, and 2.5 cracked
$ crackNum --gui 0xdeadbeef      -- open it pre-filled with a value to decode

See gui/README.md for more details and other build targets.

Usage info

Usage: crackNum value OR binary/hex-pattern
  -i N                 Signed   integer of N-bits
  -w N                 Unsigned integer of N-bits
  -f fp                Floating point format fp
  -r rm                Rounding mode to use. If not given, Nearest-ties-to-Even.
  -l lanes             Number of lanes to decode
  -h, -?    --help     print help, with examples
  -v        --version  print version info
  -d        --debug    debug mode, developers only
            --gui      launch the graphical interface (macOS)

Examples:
 Encoding:
   crackNum -i4    -- -2                    -- encode as 4-bit signed integer
   crackNum -w4    2                        -- encode as 4-bit unsigned integer
   crackNum -f3+4  2.5                      -- encode as float with 3 bits exponent, 4 bits significand
   crackNum -f3+4  2.5 -rRTZ                -- encode as above, but use RTZ rounding mode.
   crackNum -fbp   2.5                      -- encode as a brain-precision float
   crackNum -fdp   2.5                      -- encode as a double-precision float
   crackNum -fe4m3 2.5                      -- encode as an E4M3 FP8 float
   crackNum -fe5m2 2.5                      -- encode as an E5M2 FP8 float
   crackNum -fsp   0x3.2p5                  -- encode as single-precision from hex-float

 Decoding:
   crackNum -i4      0b0110                -- decode as 4-bit signed integer, from binary
   crackNum -w4      0xE                   -- decode as 4-bit unsigned integer, from hex
   crackNum -f3+4    0b0111001             -- decode as float with 3 bits exponent, 4 bits significand
   crackNum -fbp     0x000F                -- decode as a brain-precision float
   crackNum -fdp     0x8000000000000000    -- decode as a double-precision float
   crackNum -fhp     0x8000                -- decode as a half-precision float
   crackNum -l4 -fhp 64\'hbdffaaffdc71fc60 -- decode as half-precision float over 4 lanes using verilog notation

 GUI (macOS):
   crackNum --gui                     -- launch the graphical interface
   crackNum --gui 0xdeadbeef          -- launch the GUI, pre-filled with the given value

 Notes:
   - For encoding:
       - Use -- to separate your argument if it's a negative number.
       - For floats: You can pass in NaN, Inf, -0, -Inf etc as the argument
                     along with a decimal (2.3, -4.1e5) or hexadecimal float (0x2.4p3)
   - For decoding:
       - Use hexadecimal (0x) binary (0b), or N'h (verilog) notation as input.
         Input must have one of these prefixes.
       - You can use _,- or space as a digit to improve readability for the pattern to be decoded
       - With -lN parameter, you can decode multiple lanes of data.
       - If you use verilog input format, then we will infer the number of lanes unless you provide it.

VIM users: You can use the http://github.com/LeventErkok/crackNum/blob/master/crackNum.vim file to use CrackNum directly from VIM. Simply locate your cursor on the text to crack, and use the command :CrackNum options.

Changes

Version 3.16, 2026-07-24

  • Add the --gui option, launching a graphical interface (macOS) for interactively encoding/decoding values.

Version 3.15, 2024-11-09

  • Bump up SBV dependence to >= 11.0

Version 3.14, 2024-09-23

  • Fix README

Version 3.13, 2024-09-23

  • Fix help text

Version 3.12, 2024-04-05

  • Fix hexadecimal float parsing for e4m3

Version 3.11, 2024-04-05

  • Allow for encoding of hexadecimal floats

Version 3.10, 2024-03-01

  • More relaxed parsing for verilog input format

Version 3.9, 2024-02-23

  • Fix verilog input format parsing

Version 3.8, 2024-02-21

  • Add support for FP8 formats, as decribed in: https://arxiv.org/pdf/2209.05433.pdf

    • E5M2: Which is essentially a synonym for f5+3
    • E4M3: Similar to f4+4, except it does not have infinities and interprets NaN values differently
  • Fix a bug in cracking of arbitrary-sized floats, that yielded wrong values for some NaN cases

Version 3.7, 2024-02-15

  • Support signaling/quiet indication for decoded NaN values.

  • Add support for decoding over multiple lanes. See the -l option.

  • Add support for verilog bit-vector notation, e.g., 128’hXXX. If you use this notation, crackNum will automatically infer the number of lanes to crack based on the width given; unless explicitly specified.

Version 3.6, 2024-01-24

  • Be more clear when the provided input isn’t a recognizable float, instead of treating it as NaN implicitly. Thanks to Dmitry Blotsky for pointing out the confusion.

Version 3.5, 2024-01-11

  • Resolve compilation issues with GHC 9.8 series

Version 3.4, 2023-04-14

  • Fix compilation in previous build

Version 3.3, 2023-04-14

  • Allow compilation with newer versions of SBV

Version 3.2, 2021-06-30

  • Add an explicit note when conversion is exact.

Version 3.1, 2021-03-29

  • Fix readme

Version 3.0, 2021-03-29

  • A complete rewrite, much simplified, and supporting arbitrary precision floats. Some of the old features and the library are dropped; so if you rely on the library nature of CrackNum, do not upgrade. For other users who merely use crackNum as an executable, the new version is strongly recommended.

Version 2.4, 2020-09-05

  • Changes required to compile cleanly with GHC 8.10.2

Version 2.3, 2018-11-17

  • Remove dependency on the ieee754 and reinterpret-cast packages. The goal is to remove any FFI dependencies. We now define and export the required utilities directly in the CrackNum package.

Version 2.2, 2018-09-01

  • Instead of data-binary-ieee754, use reinterpret-cast package. According to documents, the former is deprecated.

Version 2.1, 2018-07-20

  • Support for vi-editor bindings. See the file “crackNum.vim” in the distribution or in the github repo You can put “so ~/.vim/crackNum.vim” (use the correct path!) and have vi crack numbers directly from inside your editor. Simply locate your cursor on a binary/hex stream of digits and type “:CrackNum”. See the “crackNum.vim” file for binding details.

Version 2.0, 2018-03-17

  • Import FloatingHex qualified to avoid GHC 8.4.1 compilation issue

Version 1.9, 2017-01-22

  • Minor fix to printing of +/-0

Version 1.8, 2017-01-15

  • Bump up FloatingHex dependency to >0.4, this enables proper support for large doubles

Version 1.7, 2017-01-14

  • Fix a snafu in reading hexadecimal floats

Version 1.6, 2017-01-14

  • Add support for hexadecimal-floats. These now work both in toIEEE option as input, and also when printing the values out. (i.e., numbers of the form 0x1.abp-3, etc.)

Version 1.5, 2016-01-23

  • Typo fixes; no functionality changes

Version 1.4, 2016-01-17

  • Fix NaN nomenclature: Screaming->Signaling
  • Add an example to README.md

Version 1.3, 2015-04-11

  • Fix docs, github location

Version 1.2, 2015-04-11

  • Fix the constant qnan values for SP/DP
  • Add conversions from float/double. Much easier to use.
  • Better handling of nan values.

Version 1.1, 2015-04-02

  • Clean-up the API, examples etc.

Version 1.0, 2015-04-01

  • First implementation. Supports HP/SP/DP and signed/unsigned numbers in 8/16/32/64 bits.