LicenseRef-PublicDomain licensed by David Himmelstrup
This version can be pinned in stack with:reanimate-1.1.3.2@sha256:7190da09593c7f38a68248c23ffff738b24ac2bbc4aa51843f0b89d2a5b3e599,6494
Module documentation for 1.1.3.2
Depends on 46 packages
(full list with versions ) :
aeson ,
ansi-terminal ,
array ,
attoparsec ,
base ,
base64-bytestring ,
bytestring ,
cassava ,
cereal ,
colour ,
containers ,
cryptohash-sha256 ,
cubicbezier ,
directory ,
filelock ,
filepath ,
fingertree ,
fsnotify ,
geojson ,
hashable ,
hgeometry ,
hgeometry-combinatorial ,
JuicyPixels ,
lens ,
linear ,
matrix ,
mtl ,
neat-interpolation ,
network ,
open-browser ,
optparse-applicative ,
parallel ,
process ,
random ,
random-shuffle ,
reanimate-svg ,
split ,
temporary ,
text ,
time ,
and many more Animation library based on SVGs. Can import (and manipulate) SVGs from
LaTeX and diagrams. Exports gifs, mp4s, and more. Ships with a webbased
viewer and auto-reloader.
Revision history for reanimate
Notable changes to the project will be documented in this file.
The format is based on Keep a Changelog and the
project adheres to the Haskell Package Versioning
Policy (PVP)
1.1.3.2 – 2021-01-14
Add flag for disabling the HGeometry dependency.
1.1.3.1 – 2021-01-04
Fixed performance issue on Windows.
Fixed live viewer with Firefox.
1.1.3.0 – 2021-01-04
Added
Reanimate.reanimateLive
Reanimate.reanimateLiveEntry
1.1.2.0 – 2020-10-27
Added
Reanimate.LaTeX.latexCfgChunks.
Other/Non-visible
xeLaTeX bug fixes.
Documentation for external data sets.
1.1.1.0 – 2020-10-10
Added
External icon sets.
Font configurations.
Other/Non-visible
Improved unicode support.
Improved support for filter effects.
Bug fix in the path parser.
1.1.0.0 – 2020-10-07
Added
LaTeX font configurations.
SVG support for all filter effects.
1.0.0.0 – 2020-09-20
Changed
Objects: Use Linear.V2 instead of tuples.
Reanimate.Scene.sceneAnimation -> Reanimate.Scene.scene
Other/Non-visible
Improved object documentation.
CI stability improvements.
Add interactive tutorial.
Minor playground improvements.
0.5.0.0 – 2020-09-09
Added
Hashable instance for SVG.
Changed
Improve efficiency of time variables (thanks to Shaurya Gupta).
Major refactoring of SVG interface.
Haddock improvements.
Improve consistency of object bounding-box calculations.
Rewrite object transitions in terms of Animations.
Removed
Reanimate.Scene.tweenVarUnclamped
Reanimate.Math.SSSP.pdual
Contributors
Shaurya Gupta (@sureyeaah)
Jan Hrček (@jhrcek)
0.4.3.0 – 2020-08-29
0.4.2.0 – 2020-08-27
Web-viewer: Use GHCi to reload code, reducing latency by ~100x.
Improve caching for blender and povray.
Hide many internal modules.
Move hmatrix dependency to a separate package.
Use hgeometry instead of broken C++ code.
Introduce the basics for a new graphical object system.
Introduce online playground.
Introduce interactive embedded player.
Hide internal modules and bring documentation coverage up to 100%.
0.4.1.0 – 2020-07-30
Slightly improved error messages.
0.4.0.0 – 2020-07-28
Show progress when running ffmpeg.
Small improvements to the scene API.
Bug fixes to the voice API.
Support ImageMagick version 7.
Improved Windows build support.
Improved error reporting in web-viewer.
Improved error messages when ffmpeg doesn’t support SVGs.
Improved filter-effect support.
Generalized LaTeX support.
New experimental object system.
Discord bot capable of rendering animations in chat.
Lots of assorted bug fixes and minor improvements.
0.3.3.0 – 2020-05-22
Voice control via the Gentle forced-aligner.
Rename Reanimate.Interpolate to Reanimate.ColorComponents
Rename Reanimate.Signals to Reanimate.Ease
Fix positioning of latex output such that the baseline starts at (0,0)
0.3.2.0 – 2020-05-16
Fix bug that forced GIF width to 320 pixels.
Add helper for creating custom viewboxes, withViewBox.
Add newSprite_, newSpriteSVG_.
Drop support for lts-11 and lts-12. Lts-15, lts-14 and lts-13 are supported.
Add common interface for polygon morphing.
0.3.1.0 – 2020-05-12
0.3.0.0 – 2020-05-11
Improve README.md with better examples at a higher framerate.
Improve canvas documentation, courtesy of William Yao.
Fix ‘renameFile’ bug when moving files between different file-systems.
Improve GeoJSON performance.
Improve SVG rendering performance.
CLI: Show time spent and time remaining when rendering.
Better support for external images.
Support external raster engines (inkscape, image magick, rsvg).
Fix framerate bug affecting GIFs.
Improve boundingbox performance.
Add generalized cubic bezier signal.
0.2.0.2 – 2020-02-25
Rewrite viewer from javascript to elm.
Improve API documentation.
Support for GeoJSON files (rendering borders, etc).
Fix bug affecting GIF frame rates.
Improve SVG serialization performance.
Add support for transitions (ie. functions that merge animations).
Properly handle ctrl-c when rendering.
Improve accuracy of bounding-box approximation.
Rewrite the API for building animations sequentially.
Expand ‘pathify’ to work on a larger subset of SVG.
Respect aspect ratio when ‘height’ or ‘width’ is specified but not both.
0.1.6.0 – 2019-09-14
Test suite.
Improved Windows support.
Automated builds on Linux, Mac, and Windows.
Automated builds with lts-13, lts-12, and lts-11.
Monadic language for composing animations (Reanimate.Scene).
Support for Povray.
Viewer: Incrementally generate videos with increasing fps.
‘check’ command to verify external dependencies.
Built-in data for color theory (cone sensitivity etc).
Built-in colormaps.
Raster image support.
Reorganized signals.
Color interpolation (rgb, hsv, lab, xyz).
Improved performance of multi-threaded renderer.
0.1.5.0 – 2019-07-07
Basic driver for live previewing and rendering.
Basic tools for manipulating SVGs (pathification, simplification, lowering
transformations, etc).
Automated CI builds (azure).
0.1.0.0 – 2019-03-08
First version. Released on an unsuspecting world.
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